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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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To protect your rights, we need to prevent others from denying you
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these rights or asking you to surrender the rights. Therefore, you have
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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freedoms that you received. You must make sure that they, too, receive
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or can get the source code. And you must show them these terms so they
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know their rights.
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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modified versions of the software inside them, although the manufacturer
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can do so. This is fundamentally incompatible with the aim of
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protecting users' freedom to change the software. The systematic
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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software on general-purpose computers, but in those that do, we wish to
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avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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|
"recipients" may be individuals or organizations.
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|
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To "modify" a work means to copy from or adapt all or part of the work
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|
in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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A "covered work" means either the unmodified Program or a work based
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on the Program.
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies. Mere interaction with a user through
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|
a computer network, with no transfer of a copy, is not conveying.
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|
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||||||
|
An interactive user interface displays "Appropriate Legal Notices"
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|
to the extent that it includes a convenient and prominently visible
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|
feature that (1) displays an appropriate copyright notice, and (2)
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|
tells the user that there is no warranty for the work (except to the
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|
extent that warranties are provided), that licensees may convey the
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work under this License, and how to view a copy of this License. If
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the interface presents a list of user commands or options, such as a
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|
menu, a prominent item in the list meets this criterion.
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||||||
|
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||||||
|
1. Source Code.
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|
The "source code" for a work means the preferred form of the work
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|
for making modifications to it. "Object code" means any non-source
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|
form of a work.
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|
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|
A "Standard Interface" means an interface that either is an official
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|
standard defined by a recognized standards body, or, in the case of
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|
interfaces specified for a particular programming language, one that
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is widely used among developers working in that language.
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|
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|
The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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|
packaging a Major Component, but which is not part of that Major
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|
Component, and (b) serves only to enable use of the work with that
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|
Major Component, or to implement a Standard Interface for which an
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|
implementation is available to the public in source code form. A
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|
"Major Component", in this context, means a major essential component
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|
(kernel, window system, and so on) of the specific operating system
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|
(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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|
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|
The "Corresponding Source" for a work in object code form means all
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|
the source code needed to generate, install, and (for an executable
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|
work) run the object code and to modify the work, including scripts to
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control those activities. However, it does not include the work's
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System Libraries, or general-purpose tools or generally available free
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|
programs which are used unmodified in performing those activities but
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which are not part of the work. For example, Corresponding Source
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|
includes interface definition files associated with source files for
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|
the work, and the source code for shared libraries and dynamically
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|
linked subprograms that the work is specifically designed to require,
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such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
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The Corresponding Source need not include anything that users
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|
can regenerate automatically from other parts of the Corresponding
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Source.
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The Corresponding Source for a work in source code form is that
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same work.
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2. Basic Permissions.
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All rights granted under this License are granted for the term of
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copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
|
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|
of having them make modifications exclusively for you, or provide you
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|
with facilities for running those works, provided that you comply with
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the terms of this License in conveying all material for which you do
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
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makes it unnecessary.
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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similar laws prohibiting or restricting circumvention of such
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measures.
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When you convey a covered work, you waive any legal power to forbid
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|
circumvention of technological measures to the extent such circumvention
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is effected by exercising rights under this License with respect to
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the covered work, and you disclaim any intention to limit operation or
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modification of the work as a means of enforcing, against the work's
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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|
4. Conveying Verbatim Copies.
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You may convey verbatim copies of the Program's source code as you
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|
receive it, in any medium, provided that you conspicuously and
|
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|
appropriately publish on each copy an appropriate copyright notice;
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keep intact all notices stating that this License and any
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||||||
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non-permissive terms added in accord with section 7 apply to the code;
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keep intact all notices of the absence of any warranty; and give all
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recipients a copy of this License along with the Program.
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You may charge any price or no price for each copy that you convey,
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and you may offer support or warranty protection for a fee.
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5. Conveying Modified Source Versions.
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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terms of section 4, provided that you also meet all of these conditions:
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a) The work must carry prominent notices stating that you modified
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it, and giving a relevant date.
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b) The work must carry prominent notices stating that it is
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||||||
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released under this License and any conditions added under section
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7. This requirement modifies the requirement in section 4 to
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"keep intact all notices".
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c) You must license the entire work, as a whole, under this
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||||||
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License to anyone who comes into possession of a copy. This
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||||||
|
License will therefore apply, along with any applicable section 7
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|
additional terms, to the whole of the work, and all its parts,
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|
regardless of how they are packaged. This License gives no
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||||||
|
permission to license the work in any other way, but it does not
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invalidate such permission if you have separately received it.
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d) If the work has interactive user interfaces, each must display
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|
Appropriate Legal Notices; however, if the Program has interactive
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|
interfaces that do not display Appropriate Legal Notices, your
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|
work need not make them do so.
|
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||||||
|
A compilation of a covered work with other separate and independent
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works, which are not by their nature extensions of the covered work,
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and which are not combined with it such as to form a larger program,
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in or on a volume of a storage or distribution medium, is called an
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"aggregate" if the compilation and its resulting copyright are not
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|
used to limit the access or legal rights of the compilation's users
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|
beyond what the individual works permit. Inclusion of a covered work
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|
in an aggregate does not cause this License to apply to the other
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parts of the aggregate.
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|
6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
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|
of sections 4 and 5, provided that you also convey the
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machine-readable Corresponding Source under the terms of this License,
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in one of these ways:
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a) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by the
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Corresponding Source fixed on a durable physical medium
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customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by a
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written offer, valid for at least three years and valid for as
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long as you offer spare parts or customer support for that product
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model, to give anyone who possesses the object code either (1) a
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copy of the Corresponding Source for all the software in the
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product that is covered by this License, on a durable physical
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medium customarily used for software interchange, for a price no
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|
more than your reasonable cost of physically performing this
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|
conveying of source, or (2) access to copy the
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Corresponding Source from a network server at no charge.
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c) Convey individual copies of the object code with a copy of the
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written offer to provide the Corresponding Source. This
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alternative is allowed only occasionally and noncommercially, and
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only if you received the object code with such an offer, in accord
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with subsection 6b.
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d) Convey the object code by offering access from a designated
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place (gratis or for a charge), and offer equivalent access to the
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Corresponding Source in the same way through the same place at no
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further charge. You need not require recipients to copy the
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Corresponding Source along with the object code. If the place to
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copy the object code is a network server, the Corresponding Source
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may be on a different server (operated by you or a third party)
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that supports equivalent copying facilities, provided you maintain
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|
clear directions next to the object code saying where to find the
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|
Corresponding Source. Regardless of what server hosts the
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|
Corresponding Source, you remain obligated to ensure that it is
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|
available for as long as needed to satisfy these requirements.
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||||||
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e) Convey the object code using peer-to-peer transmission, provided
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|
you inform other peers where the object code and Corresponding
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|
Source of the work are being offered to the general public at no
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charge under subsection 6d.
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A separable portion of the object code, whose source code is excluded
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|
from the Corresponding Source as a System Library, need not be
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included in conveying the object code work.
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|
A "User Product" is either (1) a "consumer product", which means any
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|
tangible personal property which is normally used for personal, family,
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or household purposes, or (2) anything designed or sold for incorporation
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into a dwelling. In determining whether a product is a consumer product,
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|
doubtful cases shall be resolved in favor of coverage. For a particular
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||||||
|
product received by a particular user, "normally used" refers to a
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|
typical or common use of that class of product, regardless of the status
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|
of the particular user or of the way in which the particular user
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||||||
|
actually uses, or expects or is expected to use, the product. A product
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|
is a consumer product regardless of whether the product has substantial
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||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
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|
the only significant mode of use of the product.
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||||||
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|
"Installation Information" for a User Product means any methods,
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||||||
|
procedures, authorization keys, or other information required to install
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||||||
|
and execute modified versions of a covered work in that User Product from
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||||||
|
a modified version of its Corresponding Source. The information must
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|
suffice to ensure that the continued functioning of the modified object
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|
code is in no case prevented or interfered with solely because
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|
modification has been made.
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|
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|
If you convey an object code work under this section in, or with, or
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|
specifically for use in, a User Product, and the conveying occurs as
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|
part of a transaction in which the right of possession and use of the
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||||||
|
User Product is transferred to the recipient in perpetuity or for a
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|
fixed term (regardless of how the transaction is characterized), the
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Corresponding Source conveyed under this section must be accompanied
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|
by the Installation Information. But this requirement does not apply
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|
if neither you nor any third party retains the ability to install
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||||||
|
modified object code on the User Product (for example, the work has
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been installed in ROM).
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|
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|
The requirement to provide Installation Information does not include a
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||||||
|
requirement to continue to provide support service, warranty, or updates
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for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
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||||||
|
network may be denied when the modification itself materially and
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adversely affects the operation of the network or violates the rules and
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||||||
|
protocols for communication across the network.
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Corresponding Source conveyed, and Installation Information provided,
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in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
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source code form), and must require no special password or key for
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||||||
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unpacking, reading or copying.
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||||||
|
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||||||
|
7. Additional Terms.
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||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
@ -0,0 +1,41 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
-- maybe doing it later
|
||||||
|
DEFINE_BASECLASS( "base_anim" )
|
||||||
|
|
||||||
|
ENT.Type = "anim"
|
||||||
|
|
||||||
|
ENT.PrintName = "Thrown Food"
|
||||||
|
ENT.Author = "catSIXe"
|
||||||
|
|
||||||
|
function ENT:Initialize()
|
||||||
|
self:SetModel( "models/props_junk/PopCan01a.mdl" )
|
||||||
|
self:PhysicsInit( SOLID_VPHYSICS )
|
||||||
|
self:SetMoveType( MOVETYPE_VPHYSICS )
|
||||||
|
self:SetSolid( SOLID_VPHYSICS )
|
||||||
|
local phys = self:GetPhysicsObject()
|
||||||
|
if (phys:IsValid()) then
|
||||||
|
phys:Wake()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function ENT:Throw(ply)
|
||||||
|
|
||||||
|
end
|
||||||
|
function ENT:PhysicsCollide()
|
||||||
|
local effectdata = EffectData()
|
||||||
|
effectdata:SetOrigin(self.Entity:GetPos())
|
||||||
|
effectdata:SetEntity(self.Entity)
|
||||||
|
effectdata:SetStart(self.Entity:GetPos())
|
||||||
|
effectdata:SetNormal(Vector(0,0,1))
|
||||||
|
--util.Effect("ManhackSparks", effectdata)
|
||||||
|
util.Effect("cball_explode", effectdata)
|
||||||
|
util.Effect("Explosion", effectdata)
|
||||||
|
local thumper = effectdata
|
||||||
|
thumper:SetOrigin(self.Entity:GetPos())
|
||||||
|
thumper:SetScale(500)
|
||||||
|
thumper:SetMagnitude(500)
|
||||||
|
util.Effect("ThumperDust", effectdata)
|
||||||
|
local scorchstart = self.Entity:GetPos() + ((Vector(0,0,1)) * 5)
|
||||||
|
local scorchend = self.Entity:GetPos() + ((Vector(0,0,-1)) * 5)
|
||||||
|
SafeRemoveEntity(self.Entity)
|
||||||
|
util.Decal("Scorch", scorchstart, scorchend)
|
||||||
|
end
|
@ -0,0 +1,508 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
DEFINE_BASECLASS( "base_anim" )
|
||||||
|
ENT.PrintName = "Snack Automat"
|
||||||
|
ENT.Category = "catSIXe Entities"
|
||||||
|
ENT.Author = "catSIXe"
|
||||||
|
ENT.Spawnable = true
|
||||||
|
ENT.AdminSpawnable = true
|
||||||
|
ENT.SnackOffset = Vector(-5,5.5,-40)
|
||||||
|
ENT.FoodPriceMultiplactor = 9.5 --950%
|
||||||
|
ENT.STARTA = Vector(17.6,19.240631, 18.218079) --Vector(17.594515,19.349220,16.203590)
|
||||||
|
ENT.ENDEB = Vector(17.559826,20.785709,16.759428) --Vector(17.383942,16.266553,55.570831)
|
||||||
|
ENT.TEST = Vector(0)
|
||||||
|
FoodItems = {}
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "beercan1", model = "models/foodnhouseholditems/beercan1.mdl",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "beercan2", model = "models/foodnhouseholditems/beercan2.mdl",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "sodacola", model = "models/foodnhouseholditems/sodacola.mdl",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "f_icecream_neapolitan", model = "models/foodnhouseholditems/icecream1.mdl", iconEnt = "icecream1",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "f_icecream_vanilla", model = "models/foodnhouseholditems/icecream2.mdl", iconEnt = "icecream2",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "f_icecream_strawberry", model = "models/foodnhouseholditems/icecream3.mdl", iconEnt = "icecream3",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "f_icecream_chocolate", model = "models/foodnhouseholditems/icecream4.mdl", iconEnt = "icecream4",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
table.insert(FoodItems, {
|
||||||
|
ent = "f_icecream_pistachio", model = "models/foodnhouseholditems/icecream5.mdl", iconEnt = "icecream5",
|
||||||
|
energy = 10, price = 10
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
WolfskySnackMachineIcons = {}
|
||||||
|
WolfskySnackMachineIcons["Duff Bier"] = "beercan1"
|
||||||
|
WolfskySnackMachineIcons["Pißwasser Bier"] = "beercan2"
|
||||||
|
WolfskySnackMachineIcons["Cola"] = "sodacola"
|
||||||
|
WolfskySnackMachineIcons["Apfelsaft"] = "applejuice"
|
||||||
|
WolfskySnackMachineIcons["Orangensaft"] = "orangejuice"
|
||||||
|
WolfskySnackMachineIcons["Sprunk"] = "sodasprunk1"
|
||||||
|
WolfskySnackMachineIcons["Milch"] = "milk2"
|
||||||
|
WolfskySnackMachineIcons["Monster Energy"] = "sodacanb01"
|
||||||
|
WolfskySnackMachineIcons["Monster Energy Lite"] = "sodacanb02"
|
||||||
|
WolfskySnackMachineIcons["Monster Energy Assult"] = "sodacanb03"
|
||||||
|
|
||||||
|
WolfskySnackMachineIcons["Bagel"] = "bagel1"
|
||||||
|
WolfskySnackMachineIcons["Eiscreme Blaubeer"] = "icecream1b"
|
||||||
|
WolfskySnackMachineIcons["Eiscreme Banane"] = "icecream2b"
|
||||||
|
WolfskySnackMachineIcons["Eiscreme Erdbeere"] = "icecream3b"
|
||||||
|
WolfskySnackMachineIcons["Eiscreme Waldmeister"] = "icecream5b"
|
||||||
|
WolfskySnackMachineIcons["Toblerone"] = "toblerone"
|
||||||
|
|
||||||
|
WolfskySnackMachineIcons["Apfel"] = "fruitapple2"
|
||||||
|
WolfskySnackMachineIcons["Banane"] = "fruitbanana"
|
||||||
|
WolfskySnackMachineIcons["Bananen Bund"] = "fruitbananabunch"
|
||||||
|
WolfskySnackMachineIcons["Wassermelone"] = "fruitwatermelon"
|
||||||
|
WolfskySnackMachineIcons["Wassermelone Hälfte"] = "fruitwatermelonhalf"
|
||||||
|
WolfskySnackMachineIcons["Wassermelone Stück"] = "fruitwatermelonslice"
|
||||||
|
WolfskySnackMachineIcons["Ananas"] = "fruitpineapple"
|
||||||
|
|
||||||
|
WolfskySnackMachineIcons["Hamburger"] = "burger2"
|
||||||
|
WolfskySnackMachineIcons["Chicken Burger"] = "burger2"
|
||||||
|
WolfskySnackMachineIcons["Cheeseburger"] = "mcdburgerbox"
|
||||||
|
WolfskySnackMachineIcons["Fisch Burger"] = "icecream3b"
|
||||||
|
WolfskySnackMachineIcons["Bigmac"] = "mcdburger"
|
||||||
|
WolfskySnackMachineIcons["Hot Dog"] = "hotdog"
|
||||||
|
WolfskySnackMachineIcons["Pizza"] = "pizza2"
|
||||||
|
--[[
|
||||||
|
] fagget_test
|
||||||
|
0011001101000110011111101000101
|
||||||
|
] fagget_test
|
||||||
|
1011000101100110110111000001011
|
||||||
|
1011000101100110110111000001011
|
||||||
|
|
||||||
|
0010101000111110111100010010100
|
||||||
|
]]
|
||||||
|
ENT.WolfskySnackMachineMatBuffer = {}
|
||||||
|
WolfskySnackMachineAssosciations = {}
|
||||||
|
ENT.ClassIndex = {}
|
||||||
|
ENT.TakenIDsCNT = 0
|
||||||
|
ENT.AllowedFood = ""
|
||||||
|
function ENT:Initialize()
|
||||||
|
if (SERVER) then
|
||||||
|
self:SetModel("models/props_interiors/VendingMachineSoda01a.mdl")
|
||||||
|
self:PhysicsInit(SOLID_VPHYSICS)
|
||||||
|
self:SetSolid(SOLID_VPHYSICS)
|
||||||
|
self:SetMoveType(MOVETYPE_VPHYSICS)
|
||||||
|
self:SetUseType(SIMPLE_USE)
|
||||||
|
self:DrawShadow(false)
|
||||||
|
if self:GetPhysicsObject():IsValid() then
|
||||||
|
self:GetPhysicsObject():SetMass(50)
|
||||||
|
end
|
||||||
|
--self:SetPos(self:GetPos() + self:OBBMaxs() * self:GetUp())
|
||||||
|
self:SetNWString("DisplayText","READY")
|
||||||
|
MsgN("initializing bla")
|
||||||
|
if self.AllowedFood == "" then
|
||||||
|
WolfskySnackMachineAssosciations[self:EntIndex()] = {}
|
||||||
|
local maxAuswahl = 4 * 4
|
||||||
|
local ausgewehlt = 0
|
||||||
|
local takenIds = {}
|
||||||
|
local sicherheitsdurchlaufe = 0
|
||||||
|
for i = 1,maxAuswahl do
|
||||||
|
local rindx = 0
|
||||||
|
while sicherheitsdurchlaufe <= 10 do
|
||||||
|
rindx = math.random(0, table.Count(FoodItems))
|
||||||
|
if not takenIds[rindx] then
|
||||||
|
takenIds[rindx] = true
|
||||||
|
self.TakenIDsCNT = self.TakenIDsCNT + 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
sicherheitsdurchlaufe = sicherheitsdurchlaufe + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.AllowedFood = ""
|
||||||
|
local z = 0
|
||||||
|
for i = 1, table.Count(FoodItems) do
|
||||||
|
if takenIds[i] then
|
||||||
|
z = z + 1
|
||||||
|
self.AllowedFood = self.AllowedFood.."1"
|
||||||
|
WolfskySnackMachineAssosciations[self:EntIndex()][z] = i
|
||||||
|
self:SetNWBool("Slot"..i, true)
|
||||||
|
|
||||||
|
MsgN("ENTITY[ " .. self:EntIndex() .. "] " .. FoodItems[i].ent .. " will be assosciated with the Wahlmenünummer: "..tostring(z))
|
||||||
|
else
|
||||||
|
self.AllowedFood = self.AllowedFood.."0"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self:SetNWString("AllowedFood",self.AllowedFood)
|
||||||
|
--MsgN("IMPORTÄNT:"..self.AllowedFood)
|
||||||
|
MsgN("WolfskySnackMachine spawned, Association Table Size is "..table.Count(WolfskySnackMachineAssosciations))
|
||||||
|
end
|
||||||
|
self:Build()
|
||||||
|
end
|
||||||
|
function ENT:Build()
|
||||||
|
if CLIENT then
|
||||||
|
MsgN("Pre-Rendering the Materials")
|
||||||
|
|
||||||
|
dmodelpanel = vgui.Create("DModelPanel")
|
||||||
|
dmodelpanel:SetSize(128,128)
|
||||||
|
dmodelpanel:SetPaintedManually(false)
|
||||||
|
|
||||||
|
self.WolfskySnackMachineMatBuffer = {}
|
||||||
|
for i=1, table.Count(FoodItems) do
|
||||||
|
if self.WolfskySnackMachineMatBuffer[i] == nil then
|
||||||
|
timer.Simple(i * 0.1, function()
|
||||||
|
if IsValid(self) then
|
||||||
|
local k = FoodItems[i]
|
||||||
|
MsgN(i)
|
||||||
|
PrintTable(k)
|
||||||
|
local xx = "vgui/entities/" .. (WolfskySnackMachineIcons[k.name] or k.iconEnt or k.ent)
|
||||||
|
self.WolfskySnackMachineMatBuffer[i] = CreateMaterial("_SRI"..i..CurTime(),"UnlitGeneric",{["$basetexture"] = xx})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
timer.Simple(table.Count(FoodItems) * 0.4,function() if IsValid(self) then dmodelpanel:Remove() end end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function ENT:Use(act)
|
||||||
|
if CLIENT then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if act:IsPlayer() then
|
||||||
|
if act:SteamID() == "STEAM_0:1:50550128" and act:KeyDown(IN_SPEED) then
|
||||||
|
PrintTable(WolfskySnackMachineAssosciations)
|
||||||
|
local dp = self:GetNWString("DisplayText")
|
||||||
|
if tonumber(dp) > 0 and tonumber(dp) < 17 then
|
||||||
|
MsgN(WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)])
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if act:GetEyeTrace().HitPos:Distance(self:LocalToWorld(Vector(17.594515,19.349220,16.203590))) > 10 then return end
|
||||||
|
local tracePos = act:GetEyeTrace().HitPos
|
||||||
|
local activeButton = -1
|
||||||
|
for i=0,8+3 do
|
||||||
|
local x = math.Round(i % 3)
|
||||||
|
local y = math.floor(i / 3)
|
||||||
|
local u = i + 1
|
||||||
|
local a = 50
|
||||||
|
local startB = self.STARTA --Vector(17.6,19.135012,18.272329) --Vector(17.592707,19.424032,16.203514)
|
||||||
|
local endeeB = self.ENDEB -- Vector(17.6 ,24.296467,11.298249) --Vector(17.564173,20.607164,15.020218)
|
||||||
|
MsgN(self.Entity:WorldToLocal(tracePos))
|
||||||
|
local d = Vector(0,(x *1.85),(y * -1.85))
|
||||||
|
local s = startB + d
|
||||||
|
local e = endeeB + d
|
||||||
|
|
||||||
|
if i == 09 then u = "C" end
|
||||||
|
if i == 10 then u = "0" end
|
||||||
|
if i == 11 then u = "K" end
|
||||||
|
if self:isInRange(tracePos,s,e,self:GetAngles()) then
|
||||||
|
activeButton = i + 1
|
||||||
|
if activeButton == 10 then activeButton = "C" end
|
||||||
|
if activeButton == 11 then activeButton = 0 end
|
||||||
|
if activeButton == 12 then activeButton = "K" end
|
||||||
|
break;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if(activeButton == -1) then return end
|
||||||
|
local dp = self:GetNWString("DisplayText")
|
||||||
|
|
||||||
|
if string.len(dp) >= 1 and activeButton == "K" then
|
||||||
|
if WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)] == nil then
|
||||||
|
self:SetNWString("DisplayText","ERROR")
|
||||||
|
timer.Simple(0.5,function()
|
||||||
|
self:SetNWString("DisplayText","READY")
|
||||||
|
end)
|
||||||
|
self.Entity:EmitSound("buttons/button10.wav")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if tonumber(dp) > self.TakenIDsCNT then
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
local v = FoodItems[WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)]]
|
||||||
|
PrintTable(v)
|
||||||
|
|
||||||
|
local SpawnedFood = ents.Create(v.ent)
|
||||||
|
SpawnedFood:SetPos(self.Entity:GetPos() + self.Entity:GetForward() * 25 + self.Entity:GetUp() * 10)
|
||||||
|
SpawnedFood:SetModel(v.model)
|
||||||
|
SpawnedFood:Spawn()
|
||||||
|
SpawnedFood:Activate()
|
||||||
|
SpawnedFood:GetPhysicsObject():SetVelocity(act:GetPos() - SpawnedFood:GetPos())
|
||||||
|
--[[
|
||||||
|
local cost = v.price * self.FoodPriceMultiplactor
|
||||||
|
if not act:canAfford(cost) then
|
||||||
|
DarkRP.notify(act, 1, 4, DarkRP.getPhrase("cant_afford", string.lower(DarkRP.getPhrase("food"))))
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
act:addMoney(-cost)
|
||||||
|
self.Entity:EmitSound("soundmaster/vending_machine_ac/0x1D1519DC.mp3")
|
||||||
|
DarkRP.notify(act, 0, 4, DarkRP.getPhrase("you_bought", v.name, DarkRP.formatMoney(cost), ""))
|
||||||
|
timer.Simple(0.854 + 0.25,function()
|
||||||
|
self.Entity:EmitSound("soundmaster/vending_machine_ac/0x1D1361CC.mp3")
|
||||||
|
end)
|
||||||
|
timer.Simple(0.854 + 1, function()
|
||||||
|
local SpawnedFood = ents.Create("spawned_food")
|
||||||
|
SpawnedFood:Setowning_ent(act)
|
||||||
|
SpawnedFood:SetPos(self.Entity:GetPos() + self.Entity:GetForward() * 25 + self.Entity:GetUp() * 10)
|
||||||
|
SpawnedFood.onlyremover = true
|
||||||
|
SpawnedFood.SID = act.SID
|
||||||
|
SpawnedFood:SetModel(v.model)
|
||||||
|
SpawnedFood.FoodName = v.name
|
||||||
|
SpawnedFood.FoodEnergy = v.energy
|
||||||
|
SpawnedFood.FoodPrice = v.price
|
||||||
|
SpawnedFood.foodItem = v
|
||||||
|
SpawnedFood:Spawn()
|
||||||
|
SpawnedFood:Activate()
|
||||||
|
SpawnedFood:GetPhysicsObject():SetVelocity(act:GetPos() - SpawnedFood:GetPos())
|
||||||
|
hook.Call("playerBoughtFood", nil, act, v, SpawnedFood, cost)
|
||||||
|
end)
|
||||||
|
--]]
|
||||||
|
self:SetNWString("DisplayText","READY")
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
if activeButton == "K" and dp == "READY" then
|
||||||
|
self.Entity:EmitSound("buttons/button10.wav")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if activeButton == "C" then
|
||||||
|
self.Entity:EmitSound("buttons/lightswitch2.wav")
|
||||||
|
self:SetNWString("DisplayText","READY")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if activeButton >= 0 and activeButton < 10 then
|
||||||
|
self.Entity:EmitSound("buttons/button14.wav")
|
||||||
|
if string.len(dp) >= 2 and dp != "READY" then
|
||||||
|
self.Entity:EmitSound("buttons/button11.wav")
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
if dp == "READY" then
|
||||||
|
self:SetNWString("DisplayText",tonumber(activeButton))
|
||||||
|
else
|
||||||
|
self:SetNWString("DisplayText",tonumber(dp or 0)..tonumber(activeButton))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
self:SetNWString("DisplayText","READY")
|
||||||
|
MsgN(activeButton)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if CLIENT then
|
||||||
|
surface.CreateFont( "VendingMachineFont", {
|
||||||
|
font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
|
||||||
|
extended = false,
|
||||||
|
size = 50,
|
||||||
|
weight = 400,
|
||||||
|
blursize = 0,
|
||||||
|
scanlines = 0,
|
||||||
|
antialias = true,
|
||||||
|
underline = false,
|
||||||
|
italic = false,
|
||||||
|
strikeout = false,
|
||||||
|
symbol = false,
|
||||||
|
rotary = false,
|
||||||
|
shadow = false,
|
||||||
|
additive = false,
|
||||||
|
outline = false,
|
||||||
|
})
|
||||||
|
surface.CreateFont( "VendingMachineKeypadFont", {
|
||||||
|
font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
|
||||||
|
extended = false,
|
||||||
|
size = 35,
|
||||||
|
weight = 400,
|
||||||
|
blursize = 0,
|
||||||
|
scanlines = 0,
|
||||||
|
antialias = true,
|
||||||
|
underline = false,
|
||||||
|
italic = false,
|
||||||
|
strikeout = false,
|
||||||
|
symbol = false,
|
||||||
|
rotary = false,
|
||||||
|
shadow = false,
|
||||||
|
additive = false,
|
||||||
|
outline = false,
|
||||||
|
})
|
||||||
|
concommand.Add( "fagget_test", function( ply, cmd, args )
|
||||||
|
local LPDEBG = LocalPlayer():GetEyeTrace().Entity
|
||||||
|
MsgN(LPDEBG.AllowedFood)
|
||||||
|
end )
|
||||||
|
function ENT:Think()
|
||||||
|
if LocalPlayer():GetPos():Distance(self:GetPos()) < 300 then
|
||||||
|
if self.AllowedFood == "" then
|
||||||
|
self.AllowedFood = self:GetNWString("AllowedFood","")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local glowMaterial = Material("sprites/light_glow02_add_noz")
|
||||||
|
function ENT:DrawLight(pos,color,siz)
|
||||||
|
render.SetMaterial(glowMaterial)
|
||||||
|
local s = 4
|
||||||
|
if siz != nil then s = siz end
|
||||||
|
render.DrawSprite(pos,s,s,color)
|
||||||
|
end
|
||||||
|
function ENT:DrawInterface(u)
|
||||||
|
local tracePos = LocalPlayer():GetEyeTrace().HitPos
|
||||||
|
local Pos = self:GetPos() + self.SnackOffset.x * self:GetForward() + self.SnackOffset.y * self:GetForward() + self.SnackOffset.x * self:GetRight() + self.SnackOffset.z * self:GetUp()
|
||||||
|
local Ang = self:GetAngles()
|
||||||
|
Ang:RotateAroundAxis(Ang:Up(), 90)
|
||||||
|
Ang:RotateAroundAxis(Ang:Forward(), 90)
|
||||||
|
if u == 3 then --keypäd
|
||||||
|
local activeButton = -1
|
||||||
|
for i=0,8+3 do
|
||||||
|
local x = math.Round(i % 3)
|
||||||
|
local y = math.floor(i / 3)
|
||||||
|
local u = i + 1
|
||||||
|
local a = 50
|
||||||
|
local startB = self.STARTA
|
||||||
|
local endeeB = self.ENDEB
|
||||||
|
|
||||||
|
local d = Vector(0,(x *1.85),(y * -1.85))
|
||||||
|
local s = startB + d
|
||||||
|
local e = endeeB + d
|
||||||
|
self.TEST = s
|
||||||
|
if self:isInRange(tracePos,s,e,self:GetAngles()) then
|
||||||
|
activeButton = i
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
cam.Start3D2D(Pos + self:GetForward () * 17.15 + self:GetUp() * 57.64 + self:GetRight() * -6.35, Ang, 0.035)
|
||||||
|
-- KEYPAD BUTTONS
|
||||||
|
draw.RoundedBox(5,200 + 10,-60*2,2*95,2*125 + 2*40,Color(86,86,86))
|
||||||
|
for i=0, 8+3 do
|
||||||
|
local x = math.Round(i % 3)
|
||||||
|
local y = math.floor(i / 3)
|
||||||
|
local u = i + 1
|
||||||
|
local a = 50
|
||||||
|
if i == 09 then u = "C" end
|
||||||
|
if i == 10 then u = "0" end
|
||||||
|
if i == 11 then u = "K" end
|
||||||
|
local tu = Color(125,125,125)
|
||||||
|
if u == "C" || u == "K" then
|
||||||
|
tu = Color(0,0,255)
|
||||||
|
end
|
||||||
|
draw.RoundedBox(5,218 + 2 + (27 * x)*2, (27 * y)*2 - 10*2,20*2,20*2,tu)
|
||||||
|
if activeButton == i then
|
||||||
|
draw.SimpleText(u, "VendingMachineKeypadFont",218 + 2 + (27 * x)*2 + 10*2, (27 * y)*2,Color(255,0,0,255),1,1)
|
||||||
|
else
|
||||||
|
draw.SimpleText(u, "VendingMachineKeypadFont",218 + 2 + (27 * x)*2 + 10*2, (27 * y)*2,Color(255,255,0,255),1,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- LCD DISPLAY
|
||||||
|
local tx = self:GetNWString("DisplayText","READY")
|
||||||
|
if tx != "READY" then
|
||||||
|
if string.len(tx) == 1 then
|
||||||
|
tx = "-"..tx
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
draw.RoundedBox(5,218,-50*2,75*2,20*2,Color(150,150,150))
|
||||||
|
draw.SimpleText(tx, "VendingMachineKeypadFont",218 + 10,-50*2,Color(0,0,0,255))
|
||||||
|
cam.End3D2D()
|
||||||
|
if LocalPlayer():GetEyeTrace().HitPos:Distance(self:LocalToWorld(Vector(17.594515,19.349220,16.203590))) <= 10 then
|
||||||
|
self:DrawLight(tracePos,Color(0,0,255))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if u == 0 then --black 1
|
||||||
|
cam.Start3D2D(Pos + self:GetForward () * 15 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07)
|
||||||
|
local CutStart = 960
|
||||||
|
local c = Color(6,6,6) -- Color(51,45,28)
|
||||||
|
local CutH = 125
|
||||||
|
draw.RoundedBox(0,-420,-455,610,CutStart,c)
|
||||||
|
draw.RoundedBox(0,-420,-455 + CutStart + CutH,610,1320 - (CutStart + CutH),c)
|
||||||
|
draw.RoundedBox(0,-420,-455 + CutStart,200,970 - (CutStart - CutH), c)
|
||||||
|
draw.RoundedBox(0,-420 + 420,-455 + CutStart,210,970 - (CutStart - CutH),c)
|
||||||
|
cam.End3D2D()
|
||||||
|
end
|
||||||
|
if u == 1 then --iconz
|
||||||
|
cam.Start3D2D(Pos + self:GetForward () * 1.05 + self:GetUp() * 80.5 + self:GetRight() * 25, Ang, 0.035)
|
||||||
|
-- ITEMS
|
||||||
|
local z = 0
|
||||||
|
local s = 300
|
||||||
|
local xo = 10
|
||||||
|
local yo = 10
|
||||||
|
local mx = 3
|
||||||
|
|
||||||
|
draw.RoundedBox(0,0,0,(s+xo) * 3,(s+yo) * 5,Color(0,0,0,255))
|
||||||
|
local alLen = string.len(self.AllowedFood)
|
||||||
|
for i,k in pairs(FoodItems) do
|
||||||
|
--if alLen > 0 and self.AllowedFood[i] == "1" then
|
||||||
|
if self:GetNWBool("Slot"..i,false) == true then
|
||||||
|
local x = math.Round(z % mx)
|
||||||
|
local y = math.floor(z / mx)
|
||||||
|
|
||||||
|
local matID = self.WolfskySnackMachineMatBuffer[i]
|
||||||
|
if not matID then continue end
|
||||||
|
surface.SetDrawColor(80,80,80,80)
|
||||||
|
surface.SetMaterial(matID)
|
||||||
|
surface.DrawTexturedRect(x * (s + xo),y * (s + yo),s,s)
|
||||||
|
draw.SimpleText(((z + 1) < 10 and "0" or "") .. tostring(z + 1), "VendingMachineFont",x * (s + xo) + 15,y * (s + yo) + 15, Color(255,0,0))
|
||||||
|
-- draw.SimpleText("$"..(k.price*self.FoodPriceMultiplactor), "Trebuchet24",x * (s + xo),y * (s + yo) + (s-20),Color(255,0,0,255),0,0)
|
||||||
|
z = z + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
cam.End3D2D()
|
||||||
|
end
|
||||||
|
if u == 2 then --black 2
|
||||||
|
cam.Start3D2D(Pos + self:GetForward () * 15 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07)
|
||||||
|
local CutStart = 960
|
||||||
|
local c = Color(0,0,0) -- Color(51,45,28)
|
||||||
|
local CutH = 125
|
||||||
|
draw.RoundedBox(0,(-420 + 610),-455,120,1320,c)
|
||||||
|
--draw.RoundedBox(cornerRadius, x, y, width, height, color)
|
||||||
|
cam.End3D2D()
|
||||||
|
cam.Start3D2D(Pos + self:GetForward () * 17.05 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07)
|
||||||
|
local CutStart = 960
|
||||||
|
local c = Color(0,0,0) -- Color(51,45,28)
|
||||||
|
local CutH = 125
|
||||||
|
draw.RoundedBox(0,(-420 + 610),-455,120,1320,c)
|
||||||
|
--draw.RoundedBox(cornerRadius, x, y, width, height, color)
|
||||||
|
cam.End3D2D()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function ENT:Draw()
|
||||||
|
if LocalPlayer():GetPos():Distance(self:GetPos()) > 300 then
|
||||||
|
self:DrawModel()
|
||||||
|
return
|
||||||
|
else
|
||||||
|
local poss = self:GetForward () * 17.05
|
||||||
|
n = self:LocalToWorldAngles(Angle(0,180,0)):Forward()
|
||||||
|
local alreadyClippingCancer = render.EnableClipping(true)
|
||||||
|
render.PushCustomClipPlane(n,(self:LocalToWorld(Vector(17.05,1,11)) + n * Vector(0)):Dot(n))
|
||||||
|
self:DrawModel()
|
||||||
|
render.PopCustomClipPlane()
|
||||||
|
render.EnableClipping(alreadyClippingCancer)
|
||||||
|
end
|
||||||
|
self:DrawInterface(0)
|
||||||
|
if LocalPlayer():GetPos():Distance(self:GetPos()) < 300 then else return end
|
||||||
|
local position, angles = self:GetPos(), self:GetAngles()
|
||||||
|
angles:RotateAroundAxis(angles:Forward(), 90)
|
||||||
|
angles:RotateAroundAxis(angles:Right(), 270)
|
||||||
|
|
||||||
|
self:DrawInterface(1)
|
||||||
|
self:DrawInterface(2)
|
||||||
|
-- draw interior models
|
||||||
|
self:DrawInterface(3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function ENT:isInRangeInt(val,min,max)
|
||||||
|
return ((val) >= (min) and (val) <= (max))
|
||||||
|
end
|
||||||
|
function ENT:isInRange(pos,startp,endp,a)
|
||||||
|
local localPos = self.Entity:WorldToLocal(pos)
|
||||||
|
|
||||||
|
local xCorrect = true//self:isInRangeInt(localPos.x,startp.x,endp.x)
|
||||||
|
local yCorrect = self:isInRangeInt(localPos.y,startp.y,endp.y)
|
||||||
|
local zCorrect = self:isInRangeInt(localPos.z,endp.z,startp.z)
|
||||||
|
return (xCorrect and yCorrect and zCorrect)
|
||||||
|
end
|
||||||
|
|
@ -0,0 +1,545 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
SWEP.PrintName = "Base"
|
||||||
|
|
||||||
|
SWEP.Author = "catSIXe"
|
||||||
|
SWEP.Contact = nil
|
||||||
|
SWEP.Purpose = nil
|
||||||
|
SWEP.Category = "catSIXe Food"
|
||||||
|
SWEP.Instructions = nil
|
||||||
|
SWEP.Spawnable = false
|
||||||
|
SWEP.AdminOnly = false
|
||||||
|
|
||||||
|
SWEP.ViewModelFOV = 1
|
||||||
|
SWEP.Primary.ClipSize = -1
|
||||||
|
SWEP.Primary.DefaultClip = -1
|
||||||
|
SWEP.Primary.Automatic = false
|
||||||
|
SWEP.Primary.Ammo = "none"
|
||||||
|
|
||||||
|
SWEP.Secondary.ClipSize = -1
|
||||||
|
SWEP.Secondary.DefaultClip = -1
|
||||||
|
SWEP.Secondary.Automatic = false
|
||||||
|
SWEP.Secondary.Ammo = "none"
|
||||||
|
SWEP.Slot = 1
|
||||||
|
SWEP.SlotPos = 4
|
||||||
|
SWEP.DrawAmmo = false
|
||||||
|
SWEP.DrawCrosshair = true
|
||||||
|
SWEP.AutoSwitchTo = true
|
||||||
|
SWEP.AutoSwitchFrom = true
|
||||||
|
|
||||||
|
SWEP.HoldType = "passive"
|
||||||
|
SWEP.ViewModelFOV = 40.804020100503
|
||||||
|
SWEP.ViewModelFlip = false
|
||||||
|
SWEP.UseHands = true
|
||||||
|
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
|
||||||
|
SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl"
|
||||||
|
SWEP.ShowViewModel = true
|
||||||
|
SWEP.ShowWorldModel = true
|
||||||
|
SWEP.ViewModelBoneMods = {
|
||||||
|
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
|
||||||
|
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
|
||||||
|
}
|
||||||
|
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
|
||||||
|
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||||
|
SWEP.VElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
||||||
|
SWEP.WElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
||||||
|
|
||||||
|
function SWEP:PrimaryAttack()
|
||||||
|
if SERVER then
|
||||||
|
SafeRemoveEntity(self.Weapon)
|
||||||
|
self.Owner:EmitSound("eating_and_drinking/eating.wav")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function SWEP:SecondaryAttack()
|
||||||
|
self:PrimaryAttack()
|
||||||
|
-- maybe throwing food
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
/********************************************************
|
||||||
|
SWEP Construction Kit base code
|
||||||
|
Created by Clavus
|
||||||
|
Available for public use, thread at:
|
||||||
|
facepunch.com/threads/1032378
|
||||||
|
|
||||||
|
|
||||||
|
DESCRIPTION:
|
||||||
|
This script is meant for experienced scripters
|
||||||
|
that KNOW WHAT THEY ARE DOING. Don't come to me
|
||||||
|
with basic Lua questions.
|
||||||
|
|
||||||
|
Just copy into your SWEP or SWEP base of choice
|
||||||
|
and merge with your own code.
|
||||||
|
|
||||||
|
The SWEP.VElements, SWEP.WElements and
|
||||||
|
SWEP.ViewModelBoneMods tables are all optional
|
||||||
|
and only have to be visible to the client.
|
||||||
|
********************************************************/
|
||||||
|
|
||||||
|
function SWEP:Initialize()
|
||||||
|
|
||||||
|
// other initialize code goes here
|
||||||
|
|
||||||
|
if CLIENT then
|
||||||
|
|
||||||
|
// Create a new table for every weapon instance
|
||||||
|
self.VElements = table.FullCopy( self.VElements )
|
||||||
|
self.WElements = table.FullCopy( self.WElements )
|
||||||
|
self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods )
|
||||||
|
|
||||||
|
self:CreateModels(self.VElements) // create viewmodels
|
||||||
|
self:CreateModels(self.WElements) // create worldmodels
|
||||||
|
|
||||||
|
// init view model bone build function
|
||||||
|
if IsValid(self.Owner) then
|
||||||
|
local vm = self.Owner:GetViewModel()
|
||||||
|
if IsValid(vm) then
|
||||||
|
self:ResetBonePositions(vm)
|
||||||
|
|
||||||
|
// Init viewmodel visibility
|
||||||
|
if (self.ShowViewModel == nil or self.ShowViewModel) then
|
||||||
|
vm:SetColor(Color(255,255,255,255))
|
||||||
|
else
|
||||||
|
// we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called
|
||||||
|
vm:SetColor(Color(255,255,255,1))
|
||||||
|
// ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in
|
||||||
|
// however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing
|
||||||
|
vm:SetMaterial("Debug/hsv")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function SWEP:Holster()
|
||||||
|
|
||||||
|
if CLIENT and IsValid(self.Owner) then
|
||||||
|
local vm = self.Owner:GetViewModel()
|
||||||
|
if IsValid(vm) then
|
||||||
|
self:ResetBonePositions(vm)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function SWEP:OnRemove()
|
||||||
|
self:Holster()
|
||||||
|
end
|
||||||
|
|
||||||
|
if CLIENT then
|
||||||
|
|
||||||
|
SWEP.vRenderOrder = nil
|
||||||
|
function SWEP:ViewModelDrawn()
|
||||||
|
|
||||||
|
local vm = self.Owner:GetViewModel()
|
||||||
|
if !IsValid(vm) then return end
|
||||||
|
|
||||||
|
if (!self.VElements) then return end
|
||||||
|
|
||||||
|
self:UpdateBonePositions(vm)
|
||||||
|
|
||||||
|
if (!self.vRenderOrder) then
|
||||||
|
|
||||||
|
// we build a render order because sprites need to be drawn after models
|
||||||
|
self.vRenderOrder = {}
|
||||||
|
|
||||||
|
for k, v in pairs( self.VElements ) do
|
||||||
|
if (v.type == "Model") then
|
||||||
|
table.insert(self.vRenderOrder, 1, k)
|
||||||
|
elseif (v.type == "Sprite" or v.type == "Quad") then
|
||||||
|
table.insert(self.vRenderOrder, k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
for k, name in ipairs( self.vRenderOrder ) do
|
||||||
|
|
||||||
|
local v = self.VElements[name]
|
||||||
|
if (!v) then self.vRenderOrder = nil break end
|
||||||
|
if (v.hide) then continue end
|
||||||
|
|
||||||
|
local model = v.modelEnt
|
||||||
|
local sprite = v.spriteMaterial
|
||||||
|
|
||||||
|
if (!v.bone) then continue end
|
||||||
|
|
||||||
|
local pos, ang = self:GetBoneOrientation( self.VElements, v, vm )
|
||||||
|
|
||||||
|
if (!pos) then continue end
|
||||||
|
|
||||||
|
if (v.type == "Model" and IsValid(model)) then
|
||||||
|
|
||||||
|
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
|
||||||
|
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||||
|
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||||
|
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||||
|
|
||||||
|
model:SetAngles(ang)
|
||||||
|
//model:SetModelScale(v.size)
|
||||||
|
local matrix = Matrix()
|
||||||
|
matrix:Scale(v.size)
|
||||||
|
model:EnableMatrix( "RenderMultiply", matrix )
|
||||||
|
|
||||||
|
if (v.material == "") then
|
||||||
|
model:SetMaterial("")
|
||||||
|
elseif (model:GetMaterial() != v.material) then
|
||||||
|
model:SetMaterial( v.material )
|
||||||
|
end
|
||||||
|
|
||||||
|
if (v.skin and v.skin != model:GetSkin()) then
|
||||||
|
model:SetSkin(v.skin)
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[if (v.bodygroup) then
|
||||||
|
for k, v in pairs( v.bodygroup ) do
|
||||||
|
if (model:GetBodygroup(k) != v) then
|
||||||
|
model:SetBodygroup(k, v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--]]
|
||||||
|
|
||||||
|
if (v.surpresslightning) then
|
||||||
|
render.SuppressEngineLighting(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
|
||||||
|
render.SetBlend(v.color.a/255)
|
||||||
|
model:DrawModel()
|
||||||
|
render.SetBlend(1)
|
||||||
|
render.SetColorModulation(1, 1, 1)
|
||||||
|
|
||||||
|
if (v.surpresslightning) then
|
||||||
|
render.SuppressEngineLighting(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (v.type == "Sprite" and sprite) then
|
||||||
|
|
||||||
|
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||||
|
render.SetMaterial(sprite)
|
||||||
|
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
|
||||||
|
|
||||||
|
elseif (v.type == "Quad" and v.draw_func) then
|
||||||
|
|
||||||
|
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||||
|
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||||
|
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||||
|
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||||
|
|
||||||
|
cam.Start3D2D(drawpos, ang, v.size)
|
||||||
|
v.draw_func( self )
|
||||||
|
cam.End3D2D()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
SWEP.wRenderOrder = nil
|
||||||
|
function SWEP:DrawWorldModel()
|
||||||
|
|
||||||
|
if (self.ShowWorldModel == nil or self.ShowWorldModel) then
|
||||||
|
self:DrawModel()
|
||||||
|
end
|
||||||
|
|
||||||
|
if (!self.WElements) then return end
|
||||||
|
|
||||||
|
if (!self.wRenderOrder) then
|
||||||
|
|
||||||
|
self.wRenderOrder = {}
|
||||||
|
|
||||||
|
for k, v in pairs( self.WElements ) do
|
||||||
|
if (v.type == "Model") then
|
||||||
|
table.insert(self.wRenderOrder, 1, k)
|
||||||
|
elseif (v.type == "Sprite" or v.type == "Quad") then
|
||||||
|
table.insert(self.wRenderOrder, k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if (IsValid(self.Owner)) then
|
||||||
|
bone_ent = self.Owner
|
||||||
|
else
|
||||||
|
// when the weapon is dropped
|
||||||
|
bone_ent = self
|
||||||
|
end
|
||||||
|
|
||||||
|
for k, name in pairs( self.wRenderOrder ) do
|
||||||
|
|
||||||
|
local v = self.WElements[name]
|
||||||
|
if (!v) then self.wRenderOrder = nil break end
|
||||||
|
if (v.hide) then continue end
|
||||||
|
|
||||||
|
local pos, ang
|
||||||
|
|
||||||
|
if (v.bone) then
|
||||||
|
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent )
|
||||||
|
else
|
||||||
|
pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent, "ValveBiped.Bip01_R_Hand" )
|
||||||
|
end
|
||||||
|
|
||||||
|
if (!pos) then continue end
|
||||||
|
|
||||||
|
local model = v.modelEnt
|
||||||
|
local sprite = v.spriteMaterial
|
||||||
|
|
||||||
|
if (v.type == "Model" and IsValid(model)) then
|
||||||
|
|
||||||
|
model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
|
||||||
|
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||||
|
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||||
|
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||||
|
|
||||||
|
model:SetAngles(ang)
|
||||||
|
//model:SetModelScale(v.size)
|
||||||
|
local matrix = Matrix()
|
||||||
|
matrix:Scale(v.size)
|
||||||
|
model:EnableMatrix( "RenderMultiply", matrix )
|
||||||
|
|
||||||
|
if (v.material == "") then
|
||||||
|
model:SetMaterial("")
|
||||||
|
elseif (model:GetMaterial() != v.material) then
|
||||||
|
model:SetMaterial( v.material )
|
||||||
|
end
|
||||||
|
|
||||||
|
if (v.skin and v.skin != model:GetSkin()) then
|
||||||
|
model:SetSkin(v.skin)
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[if (v.bodygroup) then
|
||||||
|
for k, v in pairs( v.bodygroup ) do
|
||||||
|
if (model:GetBodygroup(k) != v) then
|
||||||
|
model:SetBodygroup(k, v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end--]]
|
||||||
|
|
||||||
|
if (v.surpresslightning) then
|
||||||
|
render.SuppressEngineLighting(true)
|
||||||
|
end
|
||||||
|
|
||||||
|
render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
|
||||||
|
render.SetBlend(v.color.a/255)
|
||||||
|
model:DrawModel()
|
||||||
|
render.SetBlend(1)
|
||||||
|
render.SetColorModulation(1, 1, 1)
|
||||||
|
|
||||||
|
if (v.surpresslightning) then
|
||||||
|
render.SuppressEngineLighting(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (v.type == "Sprite" and sprite) then
|
||||||
|
|
||||||
|
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||||
|
render.SetMaterial(sprite)
|
||||||
|
render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
|
||||||
|
|
||||||
|
elseif (v.type == "Quad" and v.draw_func) then
|
||||||
|
|
||||||
|
local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||||
|
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||||
|
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||||
|
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||||
|
|
||||||
|
cam.Start3D2D(drawpos, ang, v.size)
|
||||||
|
v.draw_func( self )
|
||||||
|
cam.End3D2D()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function SWEP:GetBoneOrientation( basetab, tab, ent, bone_override )
|
||||||
|
|
||||||
|
local bone, pos, ang
|
||||||
|
if (tab.rel and tab.rel != "") then
|
||||||
|
|
||||||
|
local v = basetab[tab.rel]
|
||||||
|
|
||||||
|
if (!v) then return end
|
||||||
|
|
||||||
|
// Technically, if there exists an element with the same name as a bone
|
||||||
|
// you can get in an infinite loop. Let's just hope nobody's that stupid.
|
||||||
|
pos, ang = self:GetBoneOrientation( basetab, v, ent )
|
||||||
|
|
||||||
|
if (!pos) then return end
|
||||||
|
|
||||||
|
pos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
|
||||||
|
ang:RotateAroundAxis(ang:Up(), v.angle.y)
|
||||||
|
ang:RotateAroundAxis(ang:Right(), v.angle.p)
|
||||||
|
ang:RotateAroundAxis(ang:Forward(), v.angle.r)
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
bone = ent:LookupBone(bone_override or tab.bone)
|
||||||
|
|
||||||
|
if (!bone) then return end
|
||||||
|
|
||||||
|
pos, ang = Vector(0,0,0), Angle(0,0,0)
|
||||||
|
local m = ent:GetBoneMatrix(bone)
|
||||||
|
if (m) then
|
||||||
|
pos, ang = m:GetTranslation(), m:GetAngles()
|
||||||
|
end
|
||||||
|
|
||||||
|
if (IsValid(self.Owner) and self.Owner:IsPlayer() and
|
||||||
|
ent == self.Owner:GetViewModel() and self.ViewModelFlip) then
|
||||||
|
ang.r = -ang.r // Fixes mirrored models
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return pos, ang
|
||||||
|
end
|
||||||
|
|
||||||
|
function SWEP:CreateModels( tab )
|
||||||
|
|
||||||
|
if (!tab) then return end
|
||||||
|
|
||||||
|
// Create the clientside models here because Garry says we can't do it in the render hook
|
||||||
|
for k, v in pairs( tab ) do
|
||||||
|
if (v.type == "Model" and v.model and v.model != "" and (!IsValid(v.modelEnt) or v.createdModel != v.model) and
|
||||||
|
string.find(v.model, ".mdl") and file.Exists (v.model, "GAME") ) then
|
||||||
|
|
||||||
|
v.modelEnt = ClientsideModel(v.model, RENDER_GROUP_VIEW_MODEL_OPAQUE)
|
||||||
|
if (IsValid(v.modelEnt)) then
|
||||||
|
v.modelEnt:SetPos(self:GetPos())
|
||||||
|
v.modelEnt:SetAngles(self:GetAngles())
|
||||||
|
v.modelEnt:SetParent(self)
|
||||||
|
v.modelEnt:SetNoDraw(true)
|
||||||
|
v.createdModel = v.model
|
||||||
|
else
|
||||||
|
v.modelEnt = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (v.type == "Sprite" and v.sprite and v.sprite != "" and (!v.spriteMaterial or v.createdSprite != v.sprite)
|
||||||
|
and file.Exists ("materials/"..v.sprite..".vmt", "GAME")) then
|
||||||
|
|
||||||
|
local name = v.sprite.."-"
|
||||||
|
local params = { ["$basetexture"] = v.sprite }
|
||||||
|
// make sure we create a unique name based on the selected options
|
||||||
|
local tocheck = { "nocull", "additive", "vertexalpha", "vertexcolor", "ignorez" }
|
||||||
|
for i, j in pairs( tocheck ) do
|
||||||
|
if (v[j]) then
|
||||||
|
params["$"..j] = 1
|
||||||
|
name = name.."1"
|
||||||
|
else
|
||||||
|
name = name.."0"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
v.createdSprite = v.sprite
|
||||||
|
v.spriteMaterial = CreateMaterial(name,"UnlitGeneric",params)
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
local allbones
|
||||||
|
local hasGarryFixedBoneScalingYet = false
|
||||||
|
|
||||||
|
function SWEP:UpdateBonePositions(vm)
|
||||||
|
|
||||||
|
if self.ViewModelBoneMods then
|
||||||
|
|
||||||
|
if (!vm:GetBoneCount()) then return end
|
||||||
|
|
||||||
|
// !! WORKAROUND !! //
|
||||||
|
// We need to check all model names :/
|
||||||
|
local loopthrough = self.ViewModelBoneMods
|
||||||
|
if (!hasGarryFixedBoneScalingYet) then
|
||||||
|
allbones = {}
|
||||||
|
for i=0, vm:GetBoneCount() do
|
||||||
|
local bonename = vm:GetBoneName(i)
|
||||||
|
if (self.ViewModelBoneMods[bonename]) then
|
||||||
|
allbones[bonename] = self.ViewModelBoneMods[bonename]
|
||||||
|
else
|
||||||
|
allbones[bonename] = {
|
||||||
|
scale = Vector(1,1,1),
|
||||||
|
pos = Vector(0,0,0),
|
||||||
|
angle = Angle(0,0,0)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
loopthrough = allbones
|
||||||
|
end
|
||||||
|
// !! ----------- !! //
|
||||||
|
|
||||||
|
for k, v in pairs( loopthrough ) do
|
||||||
|
local bone = vm:LookupBone(k)
|
||||||
|
if (!bone) then continue end
|
||||||
|
|
||||||
|
// !! WORKAROUND !! //
|
||||||
|
local s = Vector(v.scale.x,v.scale.y,v.scale.z)
|
||||||
|
local p = Vector(v.pos.x,v.pos.y,v.pos.z)
|
||||||
|
local ms = Vector(1,1,1)
|
||||||
|
if (!hasGarryFixedBoneScalingYet) then
|
||||||
|
local cur = vm:GetBoneParent(bone)
|
||||||
|
while(cur >= 0) do
|
||||||
|
local pscale = loopthrough[vm:GetBoneName(cur)].scale
|
||||||
|
ms = ms * pscale
|
||||||
|
cur = vm:GetBoneParent(cur)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
s = s * ms
|
||||||
|
// !! ----------- !! //
|
||||||
|
|
||||||
|
if vm:GetManipulateBoneScale(bone) != s then
|
||||||
|
vm:ManipulateBoneScale( bone, s )
|
||||||
|
end
|
||||||
|
if vm:GetManipulateBoneAngles(bone) != v.angle then
|
||||||
|
vm:ManipulateBoneAngles( bone, v.angle )
|
||||||
|
end
|
||||||
|
if vm:GetManipulateBonePosition(bone) != p then
|
||||||
|
vm:ManipulateBonePosition( bone, p )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:ResetBonePositions(vm)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function SWEP:ResetBonePositions(vm)
|
||||||
|
|
||||||
|
if (!vm:GetBoneCount()) then return end
|
||||||
|
for i=0, vm:GetBoneCount() do
|
||||||
|
vm:ManipulateBoneScale( i, Vector(1, 1, 1) )
|
||||||
|
vm:ManipulateBoneAngles( i, Angle(0, 0, 0) )
|
||||||
|
vm:ManipulateBonePosition( i, Vector(0, 0, 0) )
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
function table.FullCopy( tab )
|
||||||
|
|
||||||
|
if (!tab) then return nil end
|
||||||
|
|
||||||
|
local res = {}
|
||||||
|
for k, v in pairs( tab ) do
|
||||||
|
if (type(v) == "table") then
|
||||||
|
res[k] = table.FullCopy(v) // recursion ho!
|
||||||
|
elseif (type(v) == "Vector") then
|
||||||
|
res[k] = Vector(v.x, v.y, v.z)
|
||||||
|
elseif (type(v) == "Angle") then
|
||||||
|
res[k] = Angle(v.p, v.y, v.r)
|
||||||
|
else
|
||||||
|
res[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return res
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
@ -0,0 +1,28 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
SWEP.Base = "f_base"
|
||||||
|
|
||||||
|
SWEP.PrintName = "Ice Cream (Chocolate)"
|
||||||
|
SWEP.Category = "catSIXe Food"
|
||||||
|
SWEP.Spawnable = true
|
||||||
|
SWEP.AdminOnly = false
|
||||||
|
|
||||||
|
SWEP.HoldType = "passive"
|
||||||
|
SWEP.ViewModelFOV = 40.804020100503
|
||||||
|
SWEP.ViewModelFlip = false
|
||||||
|
SWEP.UseHands = true
|
||||||
|
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
|
||||||
|
SWEP.WorldModel = "models/foodnhouseholditems/icecream4.mdl"
|
||||||
|
SWEP.ShowViewModel = true
|
||||||
|
SWEP.ShowWorldModel = true
|
||||||
|
SWEP.ViewModelBoneMods = {
|
||||||
|
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
|
||||||
|
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
|
||||||
|
}
|
||||||
|
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
|
||||||
|
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||||
|
SWEP.VElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
||||||
|
SWEP.WElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
SWEP.Base = "f_base"
|
||||||
|
|
||||||
|
SWEP.PrintName = "Ice Cream (Neapolitan)"
|
||||||
|
SWEP.Category = "catSIXe Food"
|
||||||
|
SWEP.Spawnable = true
|
||||||
|
SWEP.AdminOnly = false
|
||||||
|
|
||||||
|
SWEP.HoldType = "passive"
|
||||||
|
SWEP.ViewModelFOV = 40.804020100503
|
||||||
|
SWEP.ViewModelFlip = false
|
||||||
|
SWEP.UseHands = true
|
||||||
|
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
|
||||||
|
SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl"
|
||||||
|
SWEP.ShowViewModel = true
|
||||||
|
SWEP.ShowWorldModel = true
|
||||||
|
SWEP.ViewModelBoneMods = {
|
||||||
|
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
|
||||||
|
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
|
||||||
|
}
|
||||||
|
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
|
||||||
|
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||||
|
SWEP.VElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""}
|
||||||
|
}
|
||||||
|
SWEP.WElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""}
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
SWEP.Base = "f_base"
|
||||||
|
|
||||||
|
SWEP.PrintName = "Ice Cream (Pistachio)"
|
||||||
|
SWEP.Category = "catSIXe Food"
|
||||||
|
SWEP.Spawnable = true
|
||||||
|
SWEP.AdminOnly = false
|
||||||
|
|
||||||
|
SWEP.HoldType = "passive"
|
||||||
|
SWEP.ViewModelFOV = 40.804020100503
|
||||||
|
SWEP.ViewModelFlip = false
|
||||||
|
SWEP.UseHands = true
|
||||||
|
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
|
||||||
|
SWEP.WorldModel = "models/foodnhouseholditems/icecream5.mdl"
|
||||||
|
SWEP.ShowViewModel = true
|
||||||
|
SWEP.ShowWorldModel = true
|
||||||
|
SWEP.ViewModelBoneMods = {
|
||||||
|
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
|
||||||
|
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
|
||||||
|
}
|
||||||
|
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
|
||||||
|
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||||
|
SWEP.VElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
||||||
|
SWEP.WElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
SWEP.Base = "f_base"
|
||||||
|
|
||||||
|
SWEP.PrintName = "Ice Cream (Strawberry)"
|
||||||
|
SWEP.Category = "catSIXe Food"
|
||||||
|
SWEP.Spawnable = true
|
||||||
|
SWEP.AdminOnly = false
|
||||||
|
|
||||||
|
SWEP.HoldType = "passive"
|
||||||
|
SWEP.ViewModelFOV = 40.804020100503
|
||||||
|
SWEP.ViewModelFlip = false
|
||||||
|
SWEP.UseHands = true
|
||||||
|
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
|
||||||
|
SWEP.WorldModel = "models/foodnhouseholditems/icecream3.mdl"
|
||||||
|
SWEP.ShowViewModel = true
|
||||||
|
SWEP.ShowWorldModel = true
|
||||||
|
SWEP.ViewModelBoneMods = {
|
||||||
|
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
|
||||||
|
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
|
||||||
|
}
|
||||||
|
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
|
||||||
|
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||||
|
SWEP.VElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" }
|
||||||
|
}
|
||||||
|
SWEP.WElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" }
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
AddCSLuaFile()
|
||||||
|
SWEP.Base = "f_base"
|
||||||
|
|
||||||
|
SWEP.PrintName = "Ice Cream (Vanilla)"
|
||||||
|
SWEP.Category = "catSIXe Food"
|
||||||
|
SWEP.Spawnable = true
|
||||||
|
SWEP.AdminOnly = false
|
||||||
|
|
||||||
|
SWEP.HoldType = "passive"
|
||||||
|
SWEP.ViewModelFOV = 40.804020100503
|
||||||
|
SWEP.ViewModelFlip = false
|
||||||
|
SWEP.UseHands = true
|
||||||
|
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
|
||||||
|
SWEP.WorldModel = "models/foodnhouseholditems/icecream2.mdl"
|
||||||
|
SWEP.ShowViewModel = true
|
||||||
|
SWEP.ShowWorldModel = true
|
||||||
|
SWEP.ViewModelBoneMods = {
|
||||||
|
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
|
||||||
|
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
|
||||||
|
}
|
||||||
|
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
|
||||||
|
SWEP.IronSightsAng = Vector(0, 0, 0)
|
||||||
|
SWEP.VElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
||||||
|
SWEP.WElements = {
|
||||||
|
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
|
||||||
|
}
|
Loading…
Reference in New Issue