diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/lua/entities/thrown_food.lua b/lua/entities/thrown_food.lua
new file mode 100644
index 0000000..89fcf6a
--- /dev/null
+++ b/lua/entities/thrown_food.lua
@@ -0,0 +1,41 @@
+AddCSLuaFile()
+-- maybe doing it later
+DEFINE_BASECLASS( "base_anim" )
+
+ENT.Type = "anim"
+
+ENT.PrintName = "Thrown Food"
+ENT.Author = "catSIXe"
+
+function ENT:Initialize()
+ self:SetModel( "models/props_junk/PopCan01a.mdl" )
+ self:PhysicsInit( SOLID_VPHYSICS )
+ self:SetMoveType( MOVETYPE_VPHYSICS )
+ self:SetSolid( SOLID_VPHYSICS )
+ local phys = self:GetPhysicsObject()
+ if (phys:IsValid()) then
+ phys:Wake()
+ end
+end
+function ENT:Throw(ply)
+
+end
+function ENT:PhysicsCollide()
+ local effectdata = EffectData()
+ effectdata:SetOrigin(self.Entity:GetPos())
+ effectdata:SetEntity(self.Entity)
+ effectdata:SetStart(self.Entity:GetPos())
+ effectdata:SetNormal(Vector(0,0,1))
+ --util.Effect("ManhackSparks", effectdata)
+ util.Effect("cball_explode", effectdata)
+ util.Effect("Explosion", effectdata)
+ local thumper = effectdata
+ thumper:SetOrigin(self.Entity:GetPos())
+ thumper:SetScale(500)
+ thumper:SetMagnitude(500)
+ util.Effect("ThumperDust", effectdata)
+ local scorchstart = self.Entity:GetPos() + ((Vector(0,0,1)) * 5)
+ local scorchend = self.Entity:GetPos() + ((Vector(0,0,-1)) * 5)
+ SafeRemoveEntity(self.Entity)
+ util.Decal("Scorch", scorchstart, scorchend)
+end
\ No newline at end of file
diff --git a/lua/entities/wolfsky_snack_automat.lua b/lua/entities/wolfsky_snack_automat.lua
new file mode 100644
index 0000000..1b7782f
--- /dev/null
+++ b/lua/entities/wolfsky_snack_automat.lua
@@ -0,0 +1,508 @@
+AddCSLuaFile()
+DEFINE_BASECLASS( "base_anim" )
+ENT.PrintName = "Snack Automat"
+ENT.Category = "catSIXe Entities"
+ENT.Author = "catSIXe"
+ENT.Spawnable = true
+ENT.AdminSpawnable = true
+ENT.SnackOffset = Vector(-5,5.5,-40)
+ENT.FoodPriceMultiplactor = 9.5 --950%
+ENT.STARTA = Vector(17.6,19.240631, 18.218079) --Vector(17.594515,19.349220,16.203590)
+ENT.ENDEB = Vector(17.559826,20.785709,16.759428) --Vector(17.383942,16.266553,55.570831)
+ENT.TEST = Vector(0)
+FoodItems = {}
+table.insert(FoodItems, {
+ ent = "beercan1", model = "models/foodnhouseholditems/beercan1.mdl",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "beercan2", model = "models/foodnhouseholditems/beercan2.mdl",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "sodacola", model = "models/foodnhouseholditems/sodacola.mdl",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "f_icecream_neapolitan", model = "models/foodnhouseholditems/icecream1.mdl", iconEnt = "icecream1",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "f_icecream_vanilla", model = "models/foodnhouseholditems/icecream2.mdl", iconEnt = "icecream2",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "f_icecream_strawberry", model = "models/foodnhouseholditems/icecream3.mdl", iconEnt = "icecream3",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "f_icecream_chocolate", model = "models/foodnhouseholditems/icecream4.mdl", iconEnt = "icecream4",
+ energy = 10, price = 10
+})
+table.insert(FoodItems, {
+ ent = "f_icecream_pistachio", model = "models/foodnhouseholditems/icecream5.mdl", iconEnt = "icecream5",
+ energy = 10, price = 10
+})
+
+
+
+WolfskySnackMachineIcons = {}
+WolfskySnackMachineIcons["Duff Bier"] = "beercan1"
+WolfskySnackMachineIcons["Pißwasser Bier"] = "beercan2"
+WolfskySnackMachineIcons["Cola"] = "sodacola"
+WolfskySnackMachineIcons["Apfelsaft"] = "applejuice"
+WolfskySnackMachineIcons["Orangensaft"] = "orangejuice"
+WolfskySnackMachineIcons["Sprunk"] = "sodasprunk1"
+WolfskySnackMachineIcons["Milch"] = "milk2"
+WolfskySnackMachineIcons["Monster Energy"] = "sodacanb01"
+WolfskySnackMachineIcons["Monster Energy Lite"] = "sodacanb02"
+WolfskySnackMachineIcons["Monster Energy Assult"] = "sodacanb03"
+
+WolfskySnackMachineIcons["Bagel"] = "bagel1"
+WolfskySnackMachineIcons["Eiscreme Blaubeer"] = "icecream1b"
+WolfskySnackMachineIcons["Eiscreme Banane"] = "icecream2b"
+WolfskySnackMachineIcons["Eiscreme Erdbeere"] = "icecream3b"
+WolfskySnackMachineIcons["Eiscreme Waldmeister"] = "icecream5b"
+WolfskySnackMachineIcons["Toblerone"] = "toblerone"
+
+WolfskySnackMachineIcons["Apfel"] = "fruitapple2"
+WolfskySnackMachineIcons["Banane"] = "fruitbanana"
+WolfskySnackMachineIcons["Bananen Bund"] = "fruitbananabunch"
+WolfskySnackMachineIcons["Wassermelone"] = "fruitwatermelon"
+WolfskySnackMachineIcons["Wassermelone Hälfte"] = "fruitwatermelonhalf"
+WolfskySnackMachineIcons["Wassermelone Stück"] = "fruitwatermelonslice"
+WolfskySnackMachineIcons["Ananas"] = "fruitpineapple"
+
+WolfskySnackMachineIcons["Hamburger"] = "burger2"
+WolfskySnackMachineIcons["Chicken Burger"] = "burger2"
+WolfskySnackMachineIcons["Cheeseburger"] = "mcdburgerbox"
+WolfskySnackMachineIcons["Fisch Burger"] = "icecream3b"
+WolfskySnackMachineIcons["Bigmac"] = "mcdburger"
+WolfskySnackMachineIcons["Hot Dog"] = "hotdog"
+WolfskySnackMachineIcons["Pizza"] = "pizza2"
+--[[
+] fagget_test
+0011001101000110011111101000101
+] fagget_test
+1011000101100110110111000001011
+1011000101100110110111000001011
+
+0010101000111110111100010010100
+]]
+ENT.WolfskySnackMachineMatBuffer = {}
+WolfskySnackMachineAssosciations = {}
+ENT.ClassIndex = {}
+ENT.TakenIDsCNT = 0
+ENT.AllowedFood = ""
+function ENT:Initialize()
+ if (SERVER) then
+ self:SetModel("models/props_interiors/VendingMachineSoda01a.mdl")
+ self:PhysicsInit(SOLID_VPHYSICS)
+ self:SetSolid(SOLID_VPHYSICS)
+ self:SetMoveType(MOVETYPE_VPHYSICS)
+ self:SetUseType(SIMPLE_USE)
+ self:DrawShadow(false)
+ if self:GetPhysicsObject():IsValid() then
+ self:GetPhysicsObject():SetMass(50)
+ end
+ --self:SetPos(self:GetPos() + self:OBBMaxs() * self:GetUp())
+ self:SetNWString("DisplayText","READY")
+ MsgN("initializing bla")
+ if self.AllowedFood == "" then
+ WolfskySnackMachineAssosciations[self:EntIndex()] = {}
+ local maxAuswahl = 4 * 4
+ local ausgewehlt = 0
+ local takenIds = {}
+ local sicherheitsdurchlaufe = 0
+ for i = 1,maxAuswahl do
+ local rindx = 0
+ while sicherheitsdurchlaufe <= 10 do
+ rindx = math.random(0, table.Count(FoodItems))
+ if not takenIds[rindx] then
+ takenIds[rindx] = true
+ self.TakenIDsCNT = self.TakenIDsCNT + 1
+ break
+ end
+ sicherheitsdurchlaufe = sicherheitsdurchlaufe + 1
+ end
+ end
+ self.AllowedFood = ""
+ local z = 0
+ for i = 1, table.Count(FoodItems) do
+ if takenIds[i] then
+ z = z + 1
+ self.AllowedFood = self.AllowedFood.."1"
+ WolfskySnackMachineAssosciations[self:EntIndex()][z] = i
+ self:SetNWBool("Slot"..i, true)
+
+ MsgN("ENTITY[ " .. self:EntIndex() .. "] " .. FoodItems[i].ent .. " will be assosciated with the Wahlmenünummer: "..tostring(z))
+ else
+ self.AllowedFood = self.AllowedFood.."0"
+ end
+ end
+ end
+ self:SetNWString("AllowedFood",self.AllowedFood)
+ --MsgN("IMPORTÄNT:"..self.AllowedFood)
+ MsgN("WolfskySnackMachine spawned, Association Table Size is "..table.Count(WolfskySnackMachineAssosciations))
+ end
+ self:Build()
+end
+function ENT:Build()
+ if CLIENT then
+ MsgN("Pre-Rendering the Materials")
+
+ dmodelpanel = vgui.Create("DModelPanel")
+ dmodelpanel:SetSize(128,128)
+ dmodelpanel:SetPaintedManually(false)
+
+ self.WolfskySnackMachineMatBuffer = {}
+ for i=1, table.Count(FoodItems) do
+ if self.WolfskySnackMachineMatBuffer[i] == nil then
+ timer.Simple(i * 0.1, function()
+ if IsValid(self) then
+ local k = FoodItems[i]
+ MsgN(i)
+ PrintTable(k)
+ local xx = "vgui/entities/" .. (WolfskySnackMachineIcons[k.name] or k.iconEnt or k.ent)
+ self.WolfskySnackMachineMatBuffer[i] = CreateMaterial("_SRI"..i..CurTime(),"UnlitGeneric",{["$basetexture"] = xx})
+ end
+ end)
+ end
+ end
+ timer.Simple(table.Count(FoodItems) * 0.4,function() if IsValid(self) then dmodelpanel:Remove() end end)
+ end
+end
+function ENT:Use(act)
+ if CLIENT then
+ return
+ end
+ if act:IsPlayer() then
+ if act:SteamID() == "STEAM_0:1:50550128" and act:KeyDown(IN_SPEED) then
+ PrintTable(WolfskySnackMachineAssosciations)
+ local dp = self:GetNWString("DisplayText")
+ if tonumber(dp) > 0 and tonumber(dp) < 17 then
+ MsgN(WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)])
+ end
+ return
+ end
+ if act:GetEyeTrace().HitPos:Distance(self:LocalToWorld(Vector(17.594515,19.349220,16.203590))) > 10 then return end
+ local tracePos = act:GetEyeTrace().HitPos
+ local activeButton = -1
+ for i=0,8+3 do
+ local x = math.Round(i % 3)
+ local y = math.floor(i / 3)
+ local u = i + 1
+ local a = 50
+ local startB = self.STARTA --Vector(17.6,19.135012,18.272329) --Vector(17.592707,19.424032,16.203514)
+ local endeeB = self.ENDEB -- Vector(17.6 ,24.296467,11.298249) --Vector(17.564173,20.607164,15.020218)
+ MsgN(self.Entity:WorldToLocal(tracePos))
+ local d = Vector(0,(x *1.85),(y * -1.85))
+ local s = startB + d
+ local e = endeeB + d
+
+ if i == 09 then u = "C" end
+ if i == 10 then u = "0" end
+ if i == 11 then u = "K" end
+ if self:isInRange(tracePos,s,e,self:GetAngles()) then
+ activeButton = i + 1
+ if activeButton == 10 then activeButton = "C" end
+ if activeButton == 11 then activeButton = 0 end
+ if activeButton == 12 then activeButton = "K" end
+ break;
+ end
+ end
+ if(activeButton == -1) then return end
+ local dp = self:GetNWString("DisplayText")
+
+ if string.len(dp) >= 1 and activeButton == "K" then
+ if WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)] == nil then
+ self:SetNWString("DisplayText","ERROR")
+ timer.Simple(0.5,function()
+ self:SetNWString("DisplayText","READY")
+ end)
+ self.Entity:EmitSound("buttons/button10.wav")
+ return false
+ end
+ if tonumber(dp) > self.TakenIDsCNT then
+ return ""
+ end
+ local v = FoodItems[WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)]]
+ PrintTable(v)
+
+ local SpawnedFood = ents.Create(v.ent)
+ SpawnedFood:SetPos(self.Entity:GetPos() + self.Entity:GetForward() * 25 + self.Entity:GetUp() * 10)
+ SpawnedFood:SetModel(v.model)
+ SpawnedFood:Spawn()
+ SpawnedFood:Activate()
+ SpawnedFood:GetPhysicsObject():SetVelocity(act:GetPos() - SpawnedFood:GetPos())
+ --[[
+ local cost = v.price * self.FoodPriceMultiplactor
+ if not act:canAfford(cost) then
+ DarkRP.notify(act, 1, 4, DarkRP.getPhrase("cant_afford", string.lower(DarkRP.getPhrase("food"))))
+ return ""
+ end
+ act:addMoney(-cost)
+ self.Entity:EmitSound("soundmaster/vending_machine_ac/0x1D1519DC.mp3")
+ DarkRP.notify(act, 0, 4, DarkRP.getPhrase("you_bought", v.name, DarkRP.formatMoney(cost), ""))
+ timer.Simple(0.854 + 0.25,function()
+ self.Entity:EmitSound("soundmaster/vending_machine_ac/0x1D1361CC.mp3")
+ end)
+ timer.Simple(0.854 + 1, function()
+ local SpawnedFood = ents.Create("spawned_food")
+ SpawnedFood:Setowning_ent(act)
+ SpawnedFood:SetPos(self.Entity:GetPos() + self.Entity:GetForward() * 25 + self.Entity:GetUp() * 10)
+ SpawnedFood.onlyremover = true
+ SpawnedFood.SID = act.SID
+ SpawnedFood:SetModel(v.model)
+ SpawnedFood.FoodName = v.name
+ SpawnedFood.FoodEnergy = v.energy
+ SpawnedFood.FoodPrice = v.price
+ SpawnedFood.foodItem = v
+ SpawnedFood:Spawn()
+ SpawnedFood:Activate()
+ SpawnedFood:GetPhysicsObject():SetVelocity(act:GetPos() - SpawnedFood:GetPos())
+ hook.Call("playerBoughtFood", nil, act, v, SpawnedFood, cost)
+ end)
+ --]]
+ self:SetNWString("DisplayText","READY")
+ return true
+ end
+ if activeButton == "K" and dp == "READY" then
+ self.Entity:EmitSound("buttons/button10.wav")
+ return false
+ end
+ if activeButton == "C" then
+ self.Entity:EmitSound("buttons/lightswitch2.wav")
+ self:SetNWString("DisplayText","READY")
+ return false
+ end
+ if activeButton >= 0 and activeButton < 10 then
+ self.Entity:EmitSound("buttons/button14.wav")
+ if string.len(dp) >= 2 and dp != "READY" then
+ self.Entity:EmitSound("buttons/button11.wav")
+ return false
+ else
+ if dp == "READY" then
+ self:SetNWString("DisplayText",tonumber(activeButton))
+ else
+ self:SetNWString("DisplayText",tonumber(dp or 0)..tonumber(activeButton))
+ end
+ end
+ return true
+ end
+
+ self:SetNWString("DisplayText","READY")
+ MsgN(activeButton)
+ end
+end
+if CLIENT then
+ surface.CreateFont( "VendingMachineFont", {
+ font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
+ extended = false,
+ size = 50,
+ weight = 400,
+ blursize = 0,
+ scanlines = 0,
+ antialias = true,
+ underline = false,
+ italic = false,
+ strikeout = false,
+ symbol = false,
+ rotary = false,
+ shadow = false,
+ additive = false,
+ outline = false,
+ })
+ surface.CreateFont( "VendingMachineKeypadFont", {
+ font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
+ extended = false,
+ size = 35,
+ weight = 400,
+ blursize = 0,
+ scanlines = 0,
+ antialias = true,
+ underline = false,
+ italic = false,
+ strikeout = false,
+ symbol = false,
+ rotary = false,
+ shadow = false,
+ additive = false,
+ outline = false,
+ })
+ concommand.Add( "fagget_test", function( ply, cmd, args )
+ local LPDEBG = LocalPlayer():GetEyeTrace().Entity
+ MsgN(LPDEBG.AllowedFood)
+ end )
+ function ENT:Think()
+ if LocalPlayer():GetPos():Distance(self:GetPos()) < 300 then
+ if self.AllowedFood == "" then
+ self.AllowedFood = self:GetNWString("AllowedFood","")
+ end
+ end
+ end
+ local glowMaterial = Material("sprites/light_glow02_add_noz")
+ function ENT:DrawLight(pos,color,siz)
+ render.SetMaterial(glowMaterial)
+ local s = 4
+ if siz != nil then s = siz end
+ render.DrawSprite(pos,s,s,color)
+ end
+ function ENT:DrawInterface(u)
+ local tracePos = LocalPlayer():GetEyeTrace().HitPos
+ local Pos = self:GetPos() + self.SnackOffset.x * self:GetForward() + self.SnackOffset.y * self:GetForward() + self.SnackOffset.x * self:GetRight() + self.SnackOffset.z * self:GetUp()
+ local Ang = self:GetAngles()
+ Ang:RotateAroundAxis(Ang:Up(), 90)
+ Ang:RotateAroundAxis(Ang:Forward(), 90)
+ if u == 3 then --keypäd
+ local activeButton = -1
+ for i=0,8+3 do
+ local x = math.Round(i % 3)
+ local y = math.floor(i / 3)
+ local u = i + 1
+ local a = 50
+ local startB = self.STARTA
+ local endeeB = self.ENDEB
+
+ local d = Vector(0,(x *1.85),(y * -1.85))
+ local s = startB + d
+ local e = endeeB + d
+ self.TEST = s
+ if self:isInRange(tracePos,s,e,self:GetAngles()) then
+ activeButton = i
+ break
+ end
+ end
+
+ cam.Start3D2D(Pos + self:GetForward () * 17.15 + self:GetUp() * 57.64 + self:GetRight() * -6.35, Ang, 0.035)
+ -- KEYPAD BUTTONS
+ draw.RoundedBox(5,200 + 10,-60*2,2*95,2*125 + 2*40,Color(86,86,86))
+ for i=0, 8+3 do
+ local x = math.Round(i % 3)
+ local y = math.floor(i / 3)
+ local u = i + 1
+ local a = 50
+ if i == 09 then u = "C" end
+ if i == 10 then u = "0" end
+ if i == 11 then u = "K" end
+ local tu = Color(125,125,125)
+ if u == "C" || u == "K" then
+ tu = Color(0,0,255)
+ end
+ draw.RoundedBox(5,218 + 2 + (27 * x)*2, (27 * y)*2 - 10*2,20*2,20*2,tu)
+ if activeButton == i then
+ draw.SimpleText(u, "VendingMachineKeypadFont",218 + 2 + (27 * x)*2 + 10*2, (27 * y)*2,Color(255,0,0,255),1,1)
+ else
+ draw.SimpleText(u, "VendingMachineKeypadFont",218 + 2 + (27 * x)*2 + 10*2, (27 * y)*2,Color(255,255,0,255),1,1)
+ end
+ end
+ -- LCD DISPLAY
+ local tx = self:GetNWString("DisplayText","READY")
+ if tx != "READY" then
+ if string.len(tx) == 1 then
+ tx = "-"..tx
+ end
+ end
+
+ draw.RoundedBox(5,218,-50*2,75*2,20*2,Color(150,150,150))
+ draw.SimpleText(tx, "VendingMachineKeypadFont",218 + 10,-50*2,Color(0,0,0,255))
+ cam.End3D2D()
+ if LocalPlayer():GetEyeTrace().HitPos:Distance(self:LocalToWorld(Vector(17.594515,19.349220,16.203590))) <= 10 then
+ self:DrawLight(tracePos,Color(0,0,255))
+ end
+ end
+ if u == 0 then --black 1
+ cam.Start3D2D(Pos + self:GetForward () * 15 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07)
+ local CutStart = 960
+ local c = Color(6,6,6) -- Color(51,45,28)
+ local CutH = 125
+ draw.RoundedBox(0,-420,-455,610,CutStart,c)
+ draw.RoundedBox(0,-420,-455 + CutStart + CutH,610,1320 - (CutStart + CutH),c)
+ draw.RoundedBox(0,-420,-455 + CutStart,200,970 - (CutStart - CutH), c)
+ draw.RoundedBox(0,-420 + 420,-455 + CutStart,210,970 - (CutStart - CutH),c)
+ cam.End3D2D()
+ end
+ if u == 1 then --iconz
+ cam.Start3D2D(Pos + self:GetForward () * 1.05 + self:GetUp() * 80.5 + self:GetRight() * 25, Ang, 0.035)
+ -- ITEMS
+ local z = 0
+ local s = 300
+ local xo = 10
+ local yo = 10
+ local mx = 3
+
+ draw.RoundedBox(0,0,0,(s+xo) * 3,(s+yo) * 5,Color(0,0,0,255))
+ local alLen = string.len(self.AllowedFood)
+ for i,k in pairs(FoodItems) do
+ --if alLen > 0 and self.AllowedFood[i] == "1" then
+ if self:GetNWBool("Slot"..i,false) == true then
+ local x = math.Round(z % mx)
+ local y = math.floor(z / mx)
+
+ local matID = self.WolfskySnackMachineMatBuffer[i]
+ if not matID then continue end
+ surface.SetDrawColor(80,80,80,80)
+ surface.SetMaterial(matID)
+ surface.DrawTexturedRect(x * (s + xo),y * (s + yo),s,s)
+ draw.SimpleText(((z + 1) < 10 and "0" or "") .. tostring(z + 1), "VendingMachineFont",x * (s + xo) + 15,y * (s + yo) + 15, Color(255,0,0))
+ -- draw.SimpleText("$"..(k.price*self.FoodPriceMultiplactor), "Trebuchet24",x * (s + xo),y * (s + yo) + (s-20),Color(255,0,0,255),0,0)
+ z = z + 1
+ end
+ end
+
+ cam.End3D2D()
+ end
+ if u == 2 then --black 2
+ cam.Start3D2D(Pos + self:GetForward () * 15 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07)
+ local CutStart = 960
+ local c = Color(0,0,0) -- Color(51,45,28)
+ local CutH = 125
+ draw.RoundedBox(0,(-420 + 610),-455,120,1320,c)
+ --draw.RoundedBox(cornerRadius, x, y, width, height, color)
+ cam.End3D2D()
+ cam.Start3D2D(Pos + self:GetForward () * 17.05 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07)
+ local CutStart = 960
+ local c = Color(0,0,0) -- Color(51,45,28)
+ local CutH = 125
+ draw.RoundedBox(0,(-420 + 610),-455,120,1320,c)
+ --draw.RoundedBox(cornerRadius, x, y, width, height, color)
+ cam.End3D2D()
+ end
+ end
+ function ENT:Draw()
+ if LocalPlayer():GetPos():Distance(self:GetPos()) > 300 then
+ self:DrawModel()
+ return
+ else
+ local poss = self:GetForward () * 17.05
+ n = self:LocalToWorldAngles(Angle(0,180,0)):Forward()
+ local alreadyClippingCancer = render.EnableClipping(true)
+ render.PushCustomClipPlane(n,(self:LocalToWorld(Vector(17.05,1,11)) + n * Vector(0)):Dot(n))
+ self:DrawModel()
+ render.PopCustomClipPlane()
+ render.EnableClipping(alreadyClippingCancer)
+ end
+ self:DrawInterface(0)
+ if LocalPlayer():GetPos():Distance(self:GetPos()) < 300 then else return end
+ local position, angles = self:GetPos(), self:GetAngles()
+ angles:RotateAroundAxis(angles:Forward(), 90)
+ angles:RotateAroundAxis(angles:Right(), 270)
+
+ self:DrawInterface(1)
+ self:DrawInterface(2)
+ -- draw interior models
+ self:DrawInterface(3)
+ end
+end
+function ENT:isInRangeInt(val,min,max)
+ return ((val) >= (min) and (val) <= (max))
+end
+function ENT:isInRange(pos,startp,endp,a)
+ local localPos = self.Entity:WorldToLocal(pos)
+
+ local xCorrect = true//self:isInRangeInt(localPos.x,startp.x,endp.x)
+ local yCorrect = self:isInRangeInt(localPos.y,startp.y,endp.y)
+ local zCorrect = self:isInRangeInt(localPos.z,endp.z,startp.z)
+ return (xCorrect and yCorrect and zCorrect)
+end
+
diff --git a/lua/weapons/f_base.lua b/lua/weapons/f_base.lua
new file mode 100644
index 0000000..0ecdb37
--- /dev/null
+++ b/lua/weapons/f_base.lua
@@ -0,0 +1,545 @@
+AddCSLuaFile()
+SWEP.PrintName = "Base"
+
+SWEP.Author = "catSIXe"
+SWEP.Contact = nil
+SWEP.Purpose = nil
+SWEP.Category = "catSIXe Food"
+SWEP.Instructions = nil
+SWEP.Spawnable = false
+SWEP.AdminOnly = false
+
+SWEP.ViewModelFOV = 1
+SWEP.Primary.ClipSize = -1
+SWEP.Primary.DefaultClip = -1
+SWEP.Primary.Automatic = false
+SWEP.Primary.Ammo = "none"
+
+SWEP.Secondary.ClipSize = -1
+SWEP.Secondary.DefaultClip = -1
+SWEP.Secondary.Automatic = false
+SWEP.Secondary.Ammo = "none"
+SWEP.Slot = 1
+SWEP.SlotPos = 4
+SWEP.DrawAmmo = false
+SWEP.DrawCrosshair = true
+SWEP.AutoSwitchTo = true
+SWEP.AutoSwitchFrom = true
+
+SWEP.HoldType = "passive"
+SWEP.ViewModelFOV = 40.804020100503
+SWEP.ViewModelFlip = false
+SWEP.UseHands = true
+SWEP.ViewModel = "models/weapons/c_grenade.mdl"
+SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl"
+SWEP.ShowViewModel = true
+SWEP.ShowWorldModel = true
+SWEP.ViewModelBoneMods = {
+ ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
+ ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
+}
+SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.VElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
+SWEP.WElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
+
+function SWEP:PrimaryAttack()
+ if SERVER then
+ SafeRemoveEntity(self.Weapon)
+ self.Owner:EmitSound("eating_and_drinking/eating.wav")
+ end
+end
+function SWEP:SecondaryAttack()
+ self:PrimaryAttack()
+ -- maybe throwing food
+ return false
+end
+/********************************************************
+ SWEP Construction Kit base code
+ Created by Clavus
+ Available for public use, thread at:
+ facepunch.com/threads/1032378
+
+
+ DESCRIPTION:
+ This script is meant for experienced scripters
+ that KNOW WHAT THEY ARE DOING. Don't come to me
+ with basic Lua questions.
+
+ Just copy into your SWEP or SWEP base of choice
+ and merge with your own code.
+
+ The SWEP.VElements, SWEP.WElements and
+ SWEP.ViewModelBoneMods tables are all optional
+ and only have to be visible to the client.
+********************************************************/
+
+function SWEP:Initialize()
+
+ // other initialize code goes here
+
+ if CLIENT then
+
+ // Create a new table for every weapon instance
+ self.VElements = table.FullCopy( self.VElements )
+ self.WElements = table.FullCopy( self.WElements )
+ self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods )
+
+ self:CreateModels(self.VElements) // create viewmodels
+ self:CreateModels(self.WElements) // create worldmodels
+
+ // init view model bone build function
+ if IsValid(self.Owner) then
+ local vm = self.Owner:GetViewModel()
+ if IsValid(vm) then
+ self:ResetBonePositions(vm)
+
+ // Init viewmodel visibility
+ if (self.ShowViewModel == nil or self.ShowViewModel) then
+ vm:SetColor(Color(255,255,255,255))
+ else
+ // we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called
+ vm:SetColor(Color(255,255,255,1))
+ // ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in
+ // however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing
+ vm:SetMaterial("Debug/hsv")
+ end
+ end
+ end
+
+ end
+
+end
+
+function SWEP:Holster()
+
+ if CLIENT and IsValid(self.Owner) then
+ local vm = self.Owner:GetViewModel()
+ if IsValid(vm) then
+ self:ResetBonePositions(vm)
+ end
+ end
+
+ return true
+end
+
+function SWEP:OnRemove()
+ self:Holster()
+end
+
+if CLIENT then
+
+ SWEP.vRenderOrder = nil
+ function SWEP:ViewModelDrawn()
+
+ local vm = self.Owner:GetViewModel()
+ if !IsValid(vm) then return end
+
+ if (!self.VElements) then return end
+
+ self:UpdateBonePositions(vm)
+
+ if (!self.vRenderOrder) then
+
+ // we build a render order because sprites need to be drawn after models
+ self.vRenderOrder = {}
+
+ for k, v in pairs( self.VElements ) do
+ if (v.type == "Model") then
+ table.insert(self.vRenderOrder, 1, k)
+ elseif (v.type == "Sprite" or v.type == "Quad") then
+ table.insert(self.vRenderOrder, k)
+ end
+ end
+
+ end
+
+ for k, name in ipairs( self.vRenderOrder ) do
+
+ local v = self.VElements[name]
+ if (!v) then self.vRenderOrder = nil break end
+ if (v.hide) then continue end
+
+ local model = v.modelEnt
+ local sprite = v.spriteMaterial
+
+ if (!v.bone) then continue end
+
+ local pos, ang = self:GetBoneOrientation( self.VElements, v, vm )
+
+ if (!pos) then continue end
+
+ if (v.type == "Model" and IsValid(model)) then
+
+ model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
+ ang:RotateAroundAxis(ang:Up(), v.angle.y)
+ ang:RotateAroundAxis(ang:Right(), v.angle.p)
+ ang:RotateAroundAxis(ang:Forward(), v.angle.r)
+
+ model:SetAngles(ang)
+ //model:SetModelScale(v.size)
+ local matrix = Matrix()
+ matrix:Scale(v.size)
+ model:EnableMatrix( "RenderMultiply", matrix )
+
+ if (v.material == "") then
+ model:SetMaterial("")
+ elseif (model:GetMaterial() != v.material) then
+ model:SetMaterial( v.material )
+ end
+
+ if (v.skin and v.skin != model:GetSkin()) then
+ model:SetSkin(v.skin)
+ end
+
+ --[[if (v.bodygroup) then
+ for k, v in pairs( v.bodygroup ) do
+ if (model:GetBodygroup(k) != v) then
+ model:SetBodygroup(k, v)
+ end
+ end
+ end--]]
+
+ if (v.surpresslightning) then
+ render.SuppressEngineLighting(true)
+ end
+
+ render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
+ render.SetBlend(v.color.a/255)
+ model:DrawModel()
+ render.SetBlend(1)
+ render.SetColorModulation(1, 1, 1)
+
+ if (v.surpresslightning) then
+ render.SuppressEngineLighting(false)
+ end
+
+ elseif (v.type == "Sprite" and sprite) then
+
+ local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
+ render.SetMaterial(sprite)
+ render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
+
+ elseif (v.type == "Quad" and v.draw_func) then
+
+ local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
+ ang:RotateAroundAxis(ang:Up(), v.angle.y)
+ ang:RotateAroundAxis(ang:Right(), v.angle.p)
+ ang:RotateAroundAxis(ang:Forward(), v.angle.r)
+
+ cam.Start3D2D(drawpos, ang, v.size)
+ v.draw_func( self )
+ cam.End3D2D()
+
+ end
+
+ end
+
+ end
+
+ SWEP.wRenderOrder = nil
+ function SWEP:DrawWorldModel()
+
+ if (self.ShowWorldModel == nil or self.ShowWorldModel) then
+ self:DrawModel()
+ end
+
+ if (!self.WElements) then return end
+
+ if (!self.wRenderOrder) then
+
+ self.wRenderOrder = {}
+
+ for k, v in pairs( self.WElements ) do
+ if (v.type == "Model") then
+ table.insert(self.wRenderOrder, 1, k)
+ elseif (v.type == "Sprite" or v.type == "Quad") then
+ table.insert(self.wRenderOrder, k)
+ end
+ end
+
+ end
+
+ if (IsValid(self.Owner)) then
+ bone_ent = self.Owner
+ else
+ // when the weapon is dropped
+ bone_ent = self
+ end
+
+ for k, name in pairs( self.wRenderOrder ) do
+
+ local v = self.WElements[name]
+ if (!v) then self.wRenderOrder = nil break end
+ if (v.hide) then continue end
+
+ local pos, ang
+
+ if (v.bone) then
+ pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent )
+ else
+ pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent, "ValveBiped.Bip01_R_Hand" )
+ end
+
+ if (!pos) then continue end
+
+ local model = v.modelEnt
+ local sprite = v.spriteMaterial
+
+ if (v.type == "Model" and IsValid(model)) then
+
+ model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z )
+ ang:RotateAroundAxis(ang:Up(), v.angle.y)
+ ang:RotateAroundAxis(ang:Right(), v.angle.p)
+ ang:RotateAroundAxis(ang:Forward(), v.angle.r)
+
+ model:SetAngles(ang)
+ //model:SetModelScale(v.size)
+ local matrix = Matrix()
+ matrix:Scale(v.size)
+ model:EnableMatrix( "RenderMultiply", matrix )
+
+ if (v.material == "") then
+ model:SetMaterial("")
+ elseif (model:GetMaterial() != v.material) then
+ model:SetMaterial( v.material )
+ end
+
+ if (v.skin and v.skin != model:GetSkin()) then
+ model:SetSkin(v.skin)
+ end
+
+ --[[if (v.bodygroup) then
+ for k, v in pairs( v.bodygroup ) do
+ if (model:GetBodygroup(k) != v) then
+ model:SetBodygroup(k, v)
+ end
+ end
+ end--]]
+
+ if (v.surpresslightning) then
+ render.SuppressEngineLighting(true)
+ end
+
+ render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255)
+ render.SetBlend(v.color.a/255)
+ model:DrawModel()
+ render.SetBlend(1)
+ render.SetColorModulation(1, 1, 1)
+
+ if (v.surpresslightning) then
+ render.SuppressEngineLighting(false)
+ end
+
+ elseif (v.type == "Sprite" and sprite) then
+
+ local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
+ render.SetMaterial(sprite)
+ render.DrawSprite(drawpos, v.size.x, v.size.y, v.color)
+
+ elseif (v.type == "Quad" and v.draw_func) then
+
+ local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
+ ang:RotateAroundAxis(ang:Up(), v.angle.y)
+ ang:RotateAroundAxis(ang:Right(), v.angle.p)
+ ang:RotateAroundAxis(ang:Forward(), v.angle.r)
+
+ cam.Start3D2D(drawpos, ang, v.size)
+ v.draw_func( self )
+ cam.End3D2D()
+
+ end
+
+ end
+
+ end
+
+ function SWEP:GetBoneOrientation( basetab, tab, ent, bone_override )
+
+ local bone, pos, ang
+ if (tab.rel and tab.rel != "") then
+
+ local v = basetab[tab.rel]
+
+ if (!v) then return end
+
+ // Technically, if there exists an element with the same name as a bone
+ // you can get in an infinite loop. Let's just hope nobody's that stupid.
+ pos, ang = self:GetBoneOrientation( basetab, v, ent )
+
+ if (!pos) then return end
+
+ pos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z
+ ang:RotateAroundAxis(ang:Up(), v.angle.y)
+ ang:RotateAroundAxis(ang:Right(), v.angle.p)
+ ang:RotateAroundAxis(ang:Forward(), v.angle.r)
+
+ else
+
+ bone = ent:LookupBone(bone_override or tab.bone)
+
+ if (!bone) then return end
+
+ pos, ang = Vector(0,0,0), Angle(0,0,0)
+ local m = ent:GetBoneMatrix(bone)
+ if (m) then
+ pos, ang = m:GetTranslation(), m:GetAngles()
+ end
+
+ if (IsValid(self.Owner) and self.Owner:IsPlayer() and
+ ent == self.Owner:GetViewModel() and self.ViewModelFlip) then
+ ang.r = -ang.r // Fixes mirrored models
+ end
+
+ end
+
+ return pos, ang
+ end
+
+ function SWEP:CreateModels( tab )
+
+ if (!tab) then return end
+
+ // Create the clientside models here because Garry says we can't do it in the render hook
+ for k, v in pairs( tab ) do
+ if (v.type == "Model" and v.model and v.model != "" and (!IsValid(v.modelEnt) or v.createdModel != v.model) and
+ string.find(v.model, ".mdl") and file.Exists (v.model, "GAME") ) then
+
+ v.modelEnt = ClientsideModel(v.model, RENDER_GROUP_VIEW_MODEL_OPAQUE)
+ if (IsValid(v.modelEnt)) then
+ v.modelEnt:SetPos(self:GetPos())
+ v.modelEnt:SetAngles(self:GetAngles())
+ v.modelEnt:SetParent(self)
+ v.modelEnt:SetNoDraw(true)
+ v.createdModel = v.model
+ else
+ v.modelEnt = nil
+ end
+
+ elseif (v.type == "Sprite" and v.sprite and v.sprite != "" and (!v.spriteMaterial or v.createdSprite != v.sprite)
+ and file.Exists ("materials/"..v.sprite..".vmt", "GAME")) then
+
+ local name = v.sprite.."-"
+ local params = { ["$basetexture"] = v.sprite }
+ // make sure we create a unique name based on the selected options
+ local tocheck = { "nocull", "additive", "vertexalpha", "vertexcolor", "ignorez" }
+ for i, j in pairs( tocheck ) do
+ if (v[j]) then
+ params["$"..j] = 1
+ name = name.."1"
+ else
+ name = name.."0"
+ end
+ end
+
+ v.createdSprite = v.sprite
+ v.spriteMaterial = CreateMaterial(name,"UnlitGeneric",params)
+
+ end
+ end
+
+ end
+
+ local allbones
+ local hasGarryFixedBoneScalingYet = false
+
+ function SWEP:UpdateBonePositions(vm)
+
+ if self.ViewModelBoneMods then
+
+ if (!vm:GetBoneCount()) then return end
+
+ // !! WORKAROUND !! //
+ // We need to check all model names :/
+ local loopthrough = self.ViewModelBoneMods
+ if (!hasGarryFixedBoneScalingYet) then
+ allbones = {}
+ for i=0, vm:GetBoneCount() do
+ local bonename = vm:GetBoneName(i)
+ if (self.ViewModelBoneMods[bonename]) then
+ allbones[bonename] = self.ViewModelBoneMods[bonename]
+ else
+ allbones[bonename] = {
+ scale = Vector(1,1,1),
+ pos = Vector(0,0,0),
+ angle = Angle(0,0,0)
+ }
+ end
+ end
+
+ loopthrough = allbones
+ end
+ // !! ----------- !! //
+
+ for k, v in pairs( loopthrough ) do
+ local bone = vm:LookupBone(k)
+ if (!bone) then continue end
+
+ // !! WORKAROUND !! //
+ local s = Vector(v.scale.x,v.scale.y,v.scale.z)
+ local p = Vector(v.pos.x,v.pos.y,v.pos.z)
+ local ms = Vector(1,1,1)
+ if (!hasGarryFixedBoneScalingYet) then
+ local cur = vm:GetBoneParent(bone)
+ while(cur >= 0) do
+ local pscale = loopthrough[vm:GetBoneName(cur)].scale
+ ms = ms * pscale
+ cur = vm:GetBoneParent(cur)
+ end
+ end
+
+ s = s * ms
+ // !! ----------- !! //
+
+ if vm:GetManipulateBoneScale(bone) != s then
+ vm:ManipulateBoneScale( bone, s )
+ end
+ if vm:GetManipulateBoneAngles(bone) != v.angle then
+ vm:ManipulateBoneAngles( bone, v.angle )
+ end
+ if vm:GetManipulateBonePosition(bone) != p then
+ vm:ManipulateBonePosition( bone, p )
+ end
+ end
+ else
+ self:ResetBonePositions(vm)
+ end
+
+ end
+
+ function SWEP:ResetBonePositions(vm)
+
+ if (!vm:GetBoneCount()) then return end
+ for i=0, vm:GetBoneCount() do
+ vm:ManipulateBoneScale( i, Vector(1, 1, 1) )
+ vm:ManipulateBoneAngles( i, Angle(0, 0, 0) )
+ vm:ManipulateBonePosition( i, Vector(0, 0, 0) )
+ end
+
+ end
+ function table.FullCopy( tab )
+
+ if (!tab) then return nil end
+
+ local res = {}
+ for k, v in pairs( tab ) do
+ if (type(v) == "table") then
+ res[k] = table.FullCopy(v) // recursion ho!
+ elseif (type(v) == "Vector") then
+ res[k] = Vector(v.x, v.y, v.z)
+ elseif (type(v) == "Angle") then
+ res[k] = Angle(v.p, v.y, v.r)
+ else
+ res[k] = v
+ end
+ end
+
+ return res
+
+ end
+
+end
\ No newline at end of file
diff --git a/lua/weapons/f_icecream_chocolate.lua b/lua/weapons/f_icecream_chocolate.lua
new file mode 100644
index 0000000..383c655
--- /dev/null
+++ b/lua/weapons/f_icecream_chocolate.lua
@@ -0,0 +1,28 @@
+AddCSLuaFile()
+SWEP.Base = "f_base"
+
+SWEP.PrintName = "Ice Cream (Chocolate)"
+SWEP.Category = "catSIXe Food"
+SWEP.Spawnable = true
+SWEP.AdminOnly = false
+
+SWEP.HoldType = "passive"
+SWEP.ViewModelFOV = 40.804020100503
+SWEP.ViewModelFlip = false
+SWEP.UseHands = true
+SWEP.ViewModel = "models/weapons/c_grenade.mdl"
+SWEP.WorldModel = "models/foodnhouseholditems/icecream4.mdl"
+SWEP.ShowViewModel = true
+SWEP.ShowWorldModel = true
+SWEP.ViewModelBoneMods = {
+ ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
+ ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
+}
+SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.VElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
+SWEP.WElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
\ No newline at end of file
diff --git a/lua/weapons/f_icecream_neapolitan.lua b/lua/weapons/f_icecream_neapolitan.lua
new file mode 100644
index 0000000..e19f1eb
--- /dev/null
+++ b/lua/weapons/f_icecream_neapolitan.lua
@@ -0,0 +1,28 @@
+AddCSLuaFile()
+SWEP.Base = "f_base"
+
+SWEP.PrintName = "Ice Cream (Neapolitan)"
+SWEP.Category = "catSIXe Food"
+SWEP.Spawnable = true
+SWEP.AdminOnly = false
+
+SWEP.HoldType = "passive"
+SWEP.ViewModelFOV = 40.804020100503
+SWEP.ViewModelFlip = false
+SWEP.UseHands = true
+SWEP.ViewModel = "models/weapons/c_grenade.mdl"
+SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl"
+SWEP.ShowViewModel = true
+SWEP.ShowWorldModel = true
+SWEP.ViewModelBoneMods = {
+ ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
+ ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
+}
+SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.VElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""}
+}
+SWEP.WElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""}
+}
\ No newline at end of file
diff --git a/lua/weapons/f_icecream_pistachio.lua b/lua/weapons/f_icecream_pistachio.lua
new file mode 100644
index 0000000..35cb702
--- /dev/null
+++ b/lua/weapons/f_icecream_pistachio.lua
@@ -0,0 +1,28 @@
+AddCSLuaFile()
+SWEP.Base = "f_base"
+
+SWEP.PrintName = "Ice Cream (Pistachio)"
+SWEP.Category = "catSIXe Food"
+SWEP.Spawnable = true
+SWEP.AdminOnly = false
+
+SWEP.HoldType = "passive"
+SWEP.ViewModelFOV = 40.804020100503
+SWEP.ViewModelFlip = false
+SWEP.UseHands = true
+SWEP.ViewModel = "models/weapons/c_grenade.mdl"
+SWEP.WorldModel = "models/foodnhouseholditems/icecream5.mdl"
+SWEP.ShowViewModel = true
+SWEP.ShowWorldModel = true
+SWEP.ViewModelBoneMods = {
+ ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
+ ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
+}
+SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.VElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
+SWEP.WElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
\ No newline at end of file
diff --git a/lua/weapons/f_icecream_strawberry.lua b/lua/weapons/f_icecream_strawberry.lua
new file mode 100644
index 0000000..2c82b4f
--- /dev/null
+++ b/lua/weapons/f_icecream_strawberry.lua
@@ -0,0 +1,28 @@
+AddCSLuaFile()
+SWEP.Base = "f_base"
+
+SWEP.PrintName = "Ice Cream (Strawberry)"
+SWEP.Category = "catSIXe Food"
+SWEP.Spawnable = true
+SWEP.AdminOnly = false
+
+SWEP.HoldType = "passive"
+SWEP.ViewModelFOV = 40.804020100503
+SWEP.ViewModelFlip = false
+SWEP.UseHands = true
+SWEP.ViewModel = "models/weapons/c_grenade.mdl"
+SWEP.WorldModel = "models/foodnhouseholditems/icecream3.mdl"
+SWEP.ShowViewModel = true
+SWEP.ShowWorldModel = true
+SWEP.ViewModelBoneMods = {
+ ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
+ ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
+}
+SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.VElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" }
+}
+SWEP.WElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" }
+}
\ No newline at end of file
diff --git a/lua/weapons/f_icecream_vanilla.lua b/lua/weapons/f_icecream_vanilla.lua
new file mode 100644
index 0000000..6ea153e
--- /dev/null
+++ b/lua/weapons/f_icecream_vanilla.lua
@@ -0,0 +1,28 @@
+AddCSLuaFile()
+SWEP.Base = "f_base"
+
+SWEP.PrintName = "Ice Cream (Vanilla)"
+SWEP.Category = "catSIXe Food"
+SWEP.Spawnable = true
+SWEP.AdminOnly = false
+
+SWEP.HoldType = "passive"
+SWEP.ViewModelFOV = 40.804020100503
+SWEP.ViewModelFlip = false
+SWEP.UseHands = true
+SWEP.ViewModel = "models/weapons/c_grenade.mdl"
+SWEP.WorldModel = "models/foodnhouseholditems/icecream2.mdl"
+SWEP.ShowViewModel = true
+SWEP.ShowWorldModel = true
+SWEP.ViewModelBoneMods = {
+ ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
+ ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
+}
+SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
+SWEP.IronSightsAng = Vector(0, 0, 0)
+SWEP.VElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
+SWEP.WElements = {
+ ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
+}
\ No newline at end of file