From 32a139e801de6917a2305c13aa3fabbc180db098 Mon Sep 17 00:00:00 2001 From: cheetah Date: Tue, 21 Jul 2020 12:10:36 +0200 Subject: [PATCH] added gpl3 --- LICENSE | 674 +++++++++++++++++++++++++ lua/entities/thrown_food.lua | 41 ++ lua/entities/wolfsky_snack_automat.lua | 508 +++++++++++++++++++ lua/weapons/f_base.lua | 545 ++++++++++++++++++++ lua/weapons/f_icecream_chocolate.lua | 28 + lua/weapons/f_icecream_neapolitan.lua | 28 + lua/weapons/f_icecream_pistachio.lua | 28 + lua/weapons/f_icecream_strawberry.lua | 28 + lua/weapons/f_icecream_vanilla.lua | 28 + 9 files changed, 1908 insertions(+) create mode 100644 LICENSE create mode 100644 lua/entities/thrown_food.lua create mode 100644 lua/entities/wolfsky_snack_automat.lua create mode 100644 lua/weapons/f_base.lua create mode 100644 lua/weapons/f_icecream_chocolate.lua create mode 100644 lua/weapons/f_icecream_neapolitan.lua create mode 100644 lua/weapons/f_icecream_pistachio.lua create mode 100644 lua/weapons/f_icecream_strawberry.lua create mode 100644 lua/weapons/f_icecream_vanilla.lua diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..e72bfdd --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/lua/entities/thrown_food.lua b/lua/entities/thrown_food.lua new file mode 100644 index 0000000..89fcf6a --- /dev/null +++ b/lua/entities/thrown_food.lua @@ -0,0 +1,41 @@ +AddCSLuaFile() +-- maybe doing it later +DEFINE_BASECLASS( "base_anim" ) + +ENT.Type = "anim" + +ENT.PrintName = "Thrown Food" +ENT.Author = "catSIXe" + +function ENT:Initialize() + self:SetModel( "models/props_junk/PopCan01a.mdl" ) + self:PhysicsInit( SOLID_VPHYSICS ) + self:SetMoveType( MOVETYPE_VPHYSICS ) + self:SetSolid( SOLID_VPHYSICS ) + local phys = self:GetPhysicsObject() + if (phys:IsValid()) then + phys:Wake() + end +end +function ENT:Throw(ply) + +end +function ENT:PhysicsCollide() + local effectdata = EffectData() + effectdata:SetOrigin(self.Entity:GetPos()) + effectdata:SetEntity(self.Entity) + effectdata:SetStart(self.Entity:GetPos()) + effectdata:SetNormal(Vector(0,0,1)) + --util.Effect("ManhackSparks", effectdata) + util.Effect("cball_explode", effectdata) + util.Effect("Explosion", effectdata) + local thumper = effectdata + thumper:SetOrigin(self.Entity:GetPos()) + thumper:SetScale(500) + thumper:SetMagnitude(500) + util.Effect("ThumperDust", effectdata) + local scorchstart = self.Entity:GetPos() + ((Vector(0,0,1)) * 5) + local scorchend = self.Entity:GetPos() + ((Vector(0,0,-1)) * 5) + SafeRemoveEntity(self.Entity) + util.Decal("Scorch", scorchstart, scorchend) +end \ No newline at end of file diff --git a/lua/entities/wolfsky_snack_automat.lua b/lua/entities/wolfsky_snack_automat.lua new file mode 100644 index 0000000..1b7782f --- /dev/null +++ b/lua/entities/wolfsky_snack_automat.lua @@ -0,0 +1,508 @@ +AddCSLuaFile() +DEFINE_BASECLASS( "base_anim" ) +ENT.PrintName = "Snack Automat" +ENT.Category = "catSIXe Entities" +ENT.Author = "catSIXe" +ENT.Spawnable = true +ENT.AdminSpawnable = true +ENT.SnackOffset = Vector(-5,5.5,-40) +ENT.FoodPriceMultiplactor = 9.5 --950% +ENT.STARTA = Vector(17.6,19.240631, 18.218079) --Vector(17.594515,19.349220,16.203590) +ENT.ENDEB = Vector(17.559826,20.785709,16.759428) --Vector(17.383942,16.266553,55.570831) +ENT.TEST = Vector(0) +FoodItems = {} +table.insert(FoodItems, { + ent = "beercan1", model = "models/foodnhouseholditems/beercan1.mdl", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "beercan2", model = "models/foodnhouseholditems/beercan2.mdl", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "sodacola", model = "models/foodnhouseholditems/sodacola.mdl", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "f_icecream_neapolitan", model = "models/foodnhouseholditems/icecream1.mdl", iconEnt = "icecream1", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "f_icecream_vanilla", model = "models/foodnhouseholditems/icecream2.mdl", iconEnt = "icecream2", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "f_icecream_strawberry", model = "models/foodnhouseholditems/icecream3.mdl", iconEnt = "icecream3", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "f_icecream_chocolate", model = "models/foodnhouseholditems/icecream4.mdl", iconEnt = "icecream4", + energy = 10, price = 10 +}) +table.insert(FoodItems, { + ent = "f_icecream_pistachio", model = "models/foodnhouseholditems/icecream5.mdl", iconEnt = "icecream5", + energy = 10, price = 10 +}) + + + +WolfskySnackMachineIcons = {} +WolfskySnackMachineIcons["Duff Bier"] = "beercan1" +WolfskySnackMachineIcons["Pißwasser Bier"] = "beercan2" +WolfskySnackMachineIcons["Cola"] = "sodacola" +WolfskySnackMachineIcons["Apfelsaft"] = "applejuice" +WolfskySnackMachineIcons["Orangensaft"] = "orangejuice" +WolfskySnackMachineIcons["Sprunk"] = "sodasprunk1" +WolfskySnackMachineIcons["Milch"] = "milk2" +WolfskySnackMachineIcons["Monster Energy"] = "sodacanb01" +WolfskySnackMachineIcons["Monster Energy Lite"] = "sodacanb02" +WolfskySnackMachineIcons["Monster Energy Assult"] = "sodacanb03" + +WolfskySnackMachineIcons["Bagel"] = "bagel1" +WolfskySnackMachineIcons["Eiscreme Blaubeer"] = "icecream1b" +WolfskySnackMachineIcons["Eiscreme Banane"] = "icecream2b" +WolfskySnackMachineIcons["Eiscreme Erdbeere"] = "icecream3b" +WolfskySnackMachineIcons["Eiscreme Waldmeister"] = "icecream5b" +WolfskySnackMachineIcons["Toblerone"] = "toblerone" + +WolfskySnackMachineIcons["Apfel"] = "fruitapple2" +WolfskySnackMachineIcons["Banane"] = "fruitbanana" +WolfskySnackMachineIcons["Bananen Bund"] = "fruitbananabunch" +WolfskySnackMachineIcons["Wassermelone"] = "fruitwatermelon" +WolfskySnackMachineIcons["Wassermelone Hälfte"] = "fruitwatermelonhalf" +WolfskySnackMachineIcons["Wassermelone Stück"] = "fruitwatermelonslice" +WolfskySnackMachineIcons["Ananas"] = "fruitpineapple" + +WolfskySnackMachineIcons["Hamburger"] = "burger2" +WolfskySnackMachineIcons["Chicken Burger"] = "burger2" +WolfskySnackMachineIcons["Cheeseburger"] = "mcdburgerbox" +WolfskySnackMachineIcons["Fisch Burger"] = "icecream3b" +WolfskySnackMachineIcons["Bigmac"] = "mcdburger" +WolfskySnackMachineIcons["Hot Dog"] = "hotdog" +WolfskySnackMachineIcons["Pizza"] = "pizza2" +--[[ +] fagget_test +0011001101000110011111101000101 +] fagget_test +1011000101100110110111000001011 +1011000101100110110111000001011 + +0010101000111110111100010010100 +]] +ENT.WolfskySnackMachineMatBuffer = {} +WolfskySnackMachineAssosciations = {} +ENT.ClassIndex = {} +ENT.TakenIDsCNT = 0 +ENT.AllowedFood = "" +function ENT:Initialize() + if (SERVER) then + self:SetModel("models/props_interiors/VendingMachineSoda01a.mdl") + self:PhysicsInit(SOLID_VPHYSICS) + self:SetSolid(SOLID_VPHYSICS) + self:SetMoveType(MOVETYPE_VPHYSICS) + self:SetUseType(SIMPLE_USE) + self:DrawShadow(false) + if self:GetPhysicsObject():IsValid() then + self:GetPhysicsObject():SetMass(50) + end + --self:SetPos(self:GetPos() + self:OBBMaxs() * self:GetUp()) + self:SetNWString("DisplayText","READY") + MsgN("initializing bla") + if self.AllowedFood == "" then + WolfskySnackMachineAssosciations[self:EntIndex()] = {} + local maxAuswahl = 4 * 4 + local ausgewehlt = 0 + local takenIds = {} + local sicherheitsdurchlaufe = 0 + for i = 1,maxAuswahl do + local rindx = 0 + while sicherheitsdurchlaufe <= 10 do + rindx = math.random(0, table.Count(FoodItems)) + if not takenIds[rindx] then + takenIds[rindx] = true + self.TakenIDsCNT = self.TakenIDsCNT + 1 + break + end + sicherheitsdurchlaufe = sicherheitsdurchlaufe + 1 + end + end + self.AllowedFood = "" + local z = 0 + for i = 1, table.Count(FoodItems) do + if takenIds[i] then + z = z + 1 + self.AllowedFood = self.AllowedFood.."1" + WolfskySnackMachineAssosciations[self:EntIndex()][z] = i + self:SetNWBool("Slot"..i, true) + + MsgN("ENTITY[ " .. self:EntIndex() .. "] " .. FoodItems[i].ent .. " will be assosciated with the Wahlmenünummer: "..tostring(z)) + else + self.AllowedFood = self.AllowedFood.."0" + end + end + end + self:SetNWString("AllowedFood",self.AllowedFood) + --MsgN("IMPORTÄNT:"..self.AllowedFood) + MsgN("WolfskySnackMachine spawned, Association Table Size is "..table.Count(WolfskySnackMachineAssosciations)) + end + self:Build() +end +function ENT:Build() + if CLIENT then + MsgN("Pre-Rendering the Materials") + + dmodelpanel = vgui.Create("DModelPanel") + dmodelpanel:SetSize(128,128) + dmodelpanel:SetPaintedManually(false) + + self.WolfskySnackMachineMatBuffer = {} + for i=1, table.Count(FoodItems) do + if self.WolfskySnackMachineMatBuffer[i] == nil then + timer.Simple(i * 0.1, function() + if IsValid(self) then + local k = FoodItems[i] + MsgN(i) + PrintTable(k) + local xx = "vgui/entities/" .. (WolfskySnackMachineIcons[k.name] or k.iconEnt or k.ent) + self.WolfskySnackMachineMatBuffer[i] = CreateMaterial("_SRI"..i..CurTime(),"UnlitGeneric",{["$basetexture"] = xx}) + end + end) + end + end + timer.Simple(table.Count(FoodItems) * 0.4,function() if IsValid(self) then dmodelpanel:Remove() end end) + end +end +function ENT:Use(act) + if CLIENT then + return + end + if act:IsPlayer() then + if act:SteamID() == "STEAM_0:1:50550128" and act:KeyDown(IN_SPEED) then + PrintTable(WolfskySnackMachineAssosciations) + local dp = self:GetNWString("DisplayText") + if tonumber(dp) > 0 and tonumber(dp) < 17 then + MsgN(WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)]) + end + return + end + if act:GetEyeTrace().HitPos:Distance(self:LocalToWorld(Vector(17.594515,19.349220,16.203590))) > 10 then return end + local tracePos = act:GetEyeTrace().HitPos + local activeButton = -1 + for i=0,8+3 do + local x = math.Round(i % 3) + local y = math.floor(i / 3) + local u = i + 1 + local a = 50 + local startB = self.STARTA --Vector(17.6,19.135012,18.272329) --Vector(17.592707,19.424032,16.203514) + local endeeB = self.ENDEB -- Vector(17.6 ,24.296467,11.298249) --Vector(17.564173,20.607164,15.020218) + MsgN(self.Entity:WorldToLocal(tracePos)) + local d = Vector(0,(x *1.85),(y * -1.85)) + local s = startB + d + local e = endeeB + d + + if i == 09 then u = "C" end + if i == 10 then u = "0" end + if i == 11 then u = "K" end + if self:isInRange(tracePos,s,e,self:GetAngles()) then + activeButton = i + 1 + if activeButton == 10 then activeButton = "C" end + if activeButton == 11 then activeButton = 0 end + if activeButton == 12 then activeButton = "K" end + break; + end + end + if(activeButton == -1) then return end + local dp = self:GetNWString("DisplayText") + + if string.len(dp) >= 1 and activeButton == "K" then + if WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)] == nil then + self:SetNWString("DisplayText","ERROR") + timer.Simple(0.5,function() + self:SetNWString("DisplayText","READY") + end) + self.Entity:EmitSound("buttons/button10.wav") + return false + end + if tonumber(dp) > self.TakenIDsCNT then + return "" + end + local v = FoodItems[WolfskySnackMachineAssosciations[self:EntIndex()][tonumber(dp)]] + PrintTable(v) + + local SpawnedFood = ents.Create(v.ent) + SpawnedFood:SetPos(self.Entity:GetPos() + self.Entity:GetForward() * 25 + self.Entity:GetUp() * 10) + SpawnedFood:SetModel(v.model) + SpawnedFood:Spawn() + SpawnedFood:Activate() + SpawnedFood:GetPhysicsObject():SetVelocity(act:GetPos() - SpawnedFood:GetPos()) + --[[ + local cost = v.price * self.FoodPriceMultiplactor + if not act:canAfford(cost) then + DarkRP.notify(act, 1, 4, DarkRP.getPhrase("cant_afford", string.lower(DarkRP.getPhrase("food")))) + return "" + end + act:addMoney(-cost) + self.Entity:EmitSound("soundmaster/vending_machine_ac/0x1D1519DC.mp3") + DarkRP.notify(act, 0, 4, DarkRP.getPhrase("you_bought", v.name, DarkRP.formatMoney(cost), "")) + timer.Simple(0.854 + 0.25,function() + self.Entity:EmitSound("soundmaster/vending_machine_ac/0x1D1361CC.mp3") + end) + timer.Simple(0.854 + 1, function() + local SpawnedFood = ents.Create("spawned_food") + SpawnedFood:Setowning_ent(act) + SpawnedFood:SetPos(self.Entity:GetPos() + self.Entity:GetForward() * 25 + self.Entity:GetUp() * 10) + SpawnedFood.onlyremover = true + SpawnedFood.SID = act.SID + SpawnedFood:SetModel(v.model) + SpawnedFood.FoodName = v.name + SpawnedFood.FoodEnergy = v.energy + SpawnedFood.FoodPrice = v.price + SpawnedFood.foodItem = v + SpawnedFood:Spawn() + SpawnedFood:Activate() + SpawnedFood:GetPhysicsObject():SetVelocity(act:GetPos() - SpawnedFood:GetPos()) + hook.Call("playerBoughtFood", nil, act, v, SpawnedFood, cost) + end) + --]] + self:SetNWString("DisplayText","READY") + return true + end + if activeButton == "K" and dp == "READY" then + self.Entity:EmitSound("buttons/button10.wav") + return false + end + if activeButton == "C" then + self.Entity:EmitSound("buttons/lightswitch2.wav") + self:SetNWString("DisplayText","READY") + return false + end + if activeButton >= 0 and activeButton < 10 then + self.Entity:EmitSound("buttons/button14.wav") + if string.len(dp) >= 2 and dp != "READY" then + self.Entity:EmitSound("buttons/button11.wav") + return false + else + if dp == "READY" then + self:SetNWString("DisplayText",tonumber(activeButton)) + else + self:SetNWString("DisplayText",tonumber(dp or 0)..tonumber(activeButton)) + end + end + return true + end + + self:SetNWString("DisplayText","READY") + MsgN(activeButton) + end +end +if CLIENT then + surface.CreateFont( "VendingMachineFont", { + font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name + extended = false, + size = 50, + weight = 400, + blursize = 0, + scanlines = 0, + antialias = true, + underline = false, + italic = false, + strikeout = false, + symbol = false, + rotary = false, + shadow = false, + additive = false, + outline = false, + }) + surface.CreateFont( "VendingMachineKeypadFont", { + font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name + extended = false, + size = 35, + weight = 400, + blursize = 0, + scanlines = 0, + antialias = true, + underline = false, + italic = false, + strikeout = false, + symbol = false, + rotary = false, + shadow = false, + additive = false, + outline = false, + }) + concommand.Add( "fagget_test", function( ply, cmd, args ) + local LPDEBG = LocalPlayer():GetEyeTrace().Entity + MsgN(LPDEBG.AllowedFood) + end ) + function ENT:Think() + if LocalPlayer():GetPos():Distance(self:GetPos()) < 300 then + if self.AllowedFood == "" then + self.AllowedFood = self:GetNWString("AllowedFood","") + end + end + end + local glowMaterial = Material("sprites/light_glow02_add_noz") + function ENT:DrawLight(pos,color,siz) + render.SetMaterial(glowMaterial) + local s = 4 + if siz != nil then s = siz end + render.DrawSprite(pos,s,s,color) + end + function ENT:DrawInterface(u) + local tracePos = LocalPlayer():GetEyeTrace().HitPos + local Pos = self:GetPos() + self.SnackOffset.x * self:GetForward() + self.SnackOffset.y * self:GetForward() + self.SnackOffset.x * self:GetRight() + self.SnackOffset.z * self:GetUp() + local Ang = self:GetAngles() + Ang:RotateAroundAxis(Ang:Up(), 90) + Ang:RotateAroundAxis(Ang:Forward(), 90) + if u == 3 then --keypäd + local activeButton = -1 + for i=0,8+3 do + local x = math.Round(i % 3) + local y = math.floor(i / 3) + local u = i + 1 + local a = 50 + local startB = self.STARTA + local endeeB = self.ENDEB + + local d = Vector(0,(x *1.85),(y * -1.85)) + local s = startB + d + local e = endeeB + d + self.TEST = s + if self:isInRange(tracePos,s,e,self:GetAngles()) then + activeButton = i + break + end + end + + cam.Start3D2D(Pos + self:GetForward () * 17.15 + self:GetUp() * 57.64 + self:GetRight() * -6.35, Ang, 0.035) + -- KEYPAD BUTTONS + draw.RoundedBox(5,200 + 10,-60*2,2*95,2*125 + 2*40,Color(86,86,86)) + for i=0, 8+3 do + local x = math.Round(i % 3) + local y = math.floor(i / 3) + local u = i + 1 + local a = 50 + if i == 09 then u = "C" end + if i == 10 then u = "0" end + if i == 11 then u = "K" end + local tu = Color(125,125,125) + if u == "C" || u == "K" then + tu = Color(0,0,255) + end + draw.RoundedBox(5,218 + 2 + (27 * x)*2, (27 * y)*2 - 10*2,20*2,20*2,tu) + if activeButton == i then + draw.SimpleText(u, "VendingMachineKeypadFont",218 + 2 + (27 * x)*2 + 10*2, (27 * y)*2,Color(255,0,0,255),1,1) + else + draw.SimpleText(u, "VendingMachineKeypadFont",218 + 2 + (27 * x)*2 + 10*2, (27 * y)*2,Color(255,255,0,255),1,1) + end + end + -- LCD DISPLAY + local tx = self:GetNWString("DisplayText","READY") + if tx != "READY" then + if string.len(tx) == 1 then + tx = "-"..tx + end + end + + draw.RoundedBox(5,218,-50*2,75*2,20*2,Color(150,150,150)) + draw.SimpleText(tx, "VendingMachineKeypadFont",218 + 10,-50*2,Color(0,0,0,255)) + cam.End3D2D() + if LocalPlayer():GetEyeTrace().HitPos:Distance(self:LocalToWorld(Vector(17.594515,19.349220,16.203590))) <= 10 then + self:DrawLight(tracePos,Color(0,0,255)) + end + end + if u == 0 then --black 1 + cam.Start3D2D(Pos + self:GetForward () * 15 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07) + local CutStart = 960 + local c = Color(6,6,6) -- Color(51,45,28) + local CutH = 125 + draw.RoundedBox(0,-420,-455,610,CutStart,c) + draw.RoundedBox(0,-420,-455 + CutStart + CutH,610,1320 - (CutStart + CutH),c) + draw.RoundedBox(0,-420,-455 + CutStart,200,970 - (CutStart - CutH), c) + draw.RoundedBox(0,-420 + 420,-455 + CutStart,210,970 - (CutStart - CutH),c) + cam.End3D2D() + end + if u == 1 then --iconz + cam.Start3D2D(Pos + self:GetForward () * 1.05 + self:GetUp() * 80.5 + self:GetRight() * 25, Ang, 0.035) + -- ITEMS + local z = 0 + local s = 300 + local xo = 10 + local yo = 10 + local mx = 3 + + draw.RoundedBox(0,0,0,(s+xo) * 3,(s+yo) * 5,Color(0,0,0,255)) + local alLen = string.len(self.AllowedFood) + for i,k in pairs(FoodItems) do + --if alLen > 0 and self.AllowedFood[i] == "1" then + if self:GetNWBool("Slot"..i,false) == true then + local x = math.Round(z % mx) + local y = math.floor(z / mx) + + local matID = self.WolfskySnackMachineMatBuffer[i] + if not matID then continue end + surface.SetDrawColor(80,80,80,80) + surface.SetMaterial(matID) + surface.DrawTexturedRect(x * (s + xo),y * (s + yo),s,s) + draw.SimpleText(((z + 1) < 10 and "0" or "") .. tostring(z + 1), "VendingMachineFont",x * (s + xo) + 15,y * (s + yo) + 15, Color(255,0,0)) + -- draw.SimpleText("$"..(k.price*self.FoodPriceMultiplactor), "Trebuchet24",x * (s + xo),y * (s + yo) + (s-20),Color(255,0,0,255),0,0) + z = z + 1 + end + end + + cam.End3D2D() + end + if u == 2 then --black 2 + cam.Start3D2D(Pos + self:GetForward () * 15 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07) + local CutStart = 960 + local c = Color(0,0,0) -- Color(51,45,28) + local CutH = 125 + draw.RoundedBox(0,(-420 + 610),-455,120,1320,c) + --draw.RoundedBox(cornerRadius, x, y, width, height, color) + cam.End3D2D() + cam.Start3D2D(Pos + self:GetForward () * 17.05 + self:GetUp() * 55.5 + self:GetRight() * 1, Ang, 0.07) + local CutStart = 960 + local c = Color(0,0,0) -- Color(51,45,28) + local CutH = 125 + draw.RoundedBox(0,(-420 + 610),-455,120,1320,c) + --draw.RoundedBox(cornerRadius, x, y, width, height, color) + cam.End3D2D() + end + end + function ENT:Draw() + if LocalPlayer():GetPos():Distance(self:GetPos()) > 300 then + self:DrawModel() + return + else + local poss = self:GetForward () * 17.05 + n = self:LocalToWorldAngles(Angle(0,180,0)):Forward() + local alreadyClippingCancer = render.EnableClipping(true) + render.PushCustomClipPlane(n,(self:LocalToWorld(Vector(17.05,1,11)) + n * Vector(0)):Dot(n)) + self:DrawModel() + render.PopCustomClipPlane() + render.EnableClipping(alreadyClippingCancer) + end + self:DrawInterface(0) + if LocalPlayer():GetPos():Distance(self:GetPos()) < 300 then else return end + local position, angles = self:GetPos(), self:GetAngles() + angles:RotateAroundAxis(angles:Forward(), 90) + angles:RotateAroundAxis(angles:Right(), 270) + + self:DrawInterface(1) + self:DrawInterface(2) + -- draw interior models + self:DrawInterface(3) + end +end +function ENT:isInRangeInt(val,min,max) + return ((val) >= (min) and (val) <= (max)) +end +function ENT:isInRange(pos,startp,endp,a) + local localPos = self.Entity:WorldToLocal(pos) + + local xCorrect = true//self:isInRangeInt(localPos.x,startp.x,endp.x) + local yCorrect = self:isInRangeInt(localPos.y,startp.y,endp.y) + local zCorrect = self:isInRangeInt(localPos.z,endp.z,startp.z) + return (xCorrect and yCorrect and zCorrect) +end + diff --git a/lua/weapons/f_base.lua b/lua/weapons/f_base.lua new file mode 100644 index 0000000..0ecdb37 --- /dev/null +++ b/lua/weapons/f_base.lua @@ -0,0 +1,545 @@ +AddCSLuaFile() +SWEP.PrintName = "Base" + +SWEP.Author = "catSIXe" +SWEP.Contact = nil +SWEP.Purpose = nil +SWEP.Category = "catSIXe Food" +SWEP.Instructions = nil +SWEP.Spawnable = false +SWEP.AdminOnly = false + +SWEP.ViewModelFOV = 1 +SWEP.Primary.ClipSize = -1 +SWEP.Primary.DefaultClip = -1 +SWEP.Primary.Automatic = false +SWEP.Primary.Ammo = "none" + +SWEP.Secondary.ClipSize = -1 +SWEP.Secondary.DefaultClip = -1 +SWEP.Secondary.Automatic = false +SWEP.Secondary.Ammo = "none" +SWEP.Slot = 1 +SWEP.SlotPos = 4 +SWEP.DrawAmmo = false +SWEP.DrawCrosshair = true +SWEP.AutoSwitchTo = true +SWEP.AutoSwitchFrom = true + +SWEP.HoldType = "passive" +SWEP.ViewModelFOV = 40.804020100503 +SWEP.ViewModelFlip = false +SWEP.UseHands = true +SWEP.ViewModel = "models/weapons/c_grenade.mdl" +SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl" +SWEP.ShowViewModel = true +SWEP.ShowWorldModel = true +SWEP.ViewModelBoneMods = { + ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, + ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } +} +SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) +SWEP.IronSightsAng = Vector(0, 0, 0) +SWEP.VElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} +SWEP.WElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} + +function SWEP:PrimaryAttack() + if SERVER then + SafeRemoveEntity(self.Weapon) + self.Owner:EmitSound("eating_and_drinking/eating.wav") + end +end +function SWEP:SecondaryAttack() + self:PrimaryAttack() + -- maybe throwing food + return false +end +/******************************************************** + SWEP Construction Kit base code + Created by Clavus + Available for public use, thread at: + facepunch.com/threads/1032378 + + + DESCRIPTION: + This script is meant for experienced scripters + that KNOW WHAT THEY ARE DOING. Don't come to me + with basic Lua questions. + + Just copy into your SWEP or SWEP base of choice + and merge with your own code. + + The SWEP.VElements, SWEP.WElements and + SWEP.ViewModelBoneMods tables are all optional + and only have to be visible to the client. +********************************************************/ + +function SWEP:Initialize() + + // other initialize code goes here + + if CLIENT then + + // Create a new table for every weapon instance + self.VElements = table.FullCopy( self.VElements ) + self.WElements = table.FullCopy( self.WElements ) + self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods ) + + self:CreateModels(self.VElements) // create viewmodels + self:CreateModels(self.WElements) // create worldmodels + + // init view model bone build function + if IsValid(self.Owner) then + local vm = self.Owner:GetViewModel() + if IsValid(vm) then + self:ResetBonePositions(vm) + + // Init viewmodel visibility + if (self.ShowViewModel == nil or self.ShowViewModel) then + vm:SetColor(Color(255,255,255,255)) + else + // we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called + vm:SetColor(Color(255,255,255,1)) + // ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in + // however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing + vm:SetMaterial("Debug/hsv") + end + end + end + + end + +end + +function SWEP:Holster() + + if CLIENT and IsValid(self.Owner) then + local vm = self.Owner:GetViewModel() + if IsValid(vm) then + self:ResetBonePositions(vm) + end + end + + return true +end + +function SWEP:OnRemove() + self:Holster() +end + +if CLIENT then + + SWEP.vRenderOrder = nil + function SWEP:ViewModelDrawn() + + local vm = self.Owner:GetViewModel() + if !IsValid(vm) then return end + + if (!self.VElements) then return end + + self:UpdateBonePositions(vm) + + if (!self.vRenderOrder) then + + // we build a render order because sprites need to be drawn after models + self.vRenderOrder = {} + + for k, v in pairs( self.VElements ) do + if (v.type == "Model") then + table.insert(self.vRenderOrder, 1, k) + elseif (v.type == "Sprite" or v.type == "Quad") then + table.insert(self.vRenderOrder, k) + end + end + + end + + for k, name in ipairs( self.vRenderOrder ) do + + local v = self.VElements[name] + if (!v) then self.vRenderOrder = nil break end + if (v.hide) then continue end + + local model = v.modelEnt + local sprite = v.spriteMaterial + + if (!v.bone) then continue end + + local pos, ang = self:GetBoneOrientation( self.VElements, v, vm ) + + if (!pos) then continue end + + if (v.type == "Model" and IsValid(model)) then + + model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z ) + ang:RotateAroundAxis(ang:Up(), v.angle.y) + ang:RotateAroundAxis(ang:Right(), v.angle.p) + ang:RotateAroundAxis(ang:Forward(), v.angle.r) + + model:SetAngles(ang) + //model:SetModelScale(v.size) + local matrix = Matrix() + matrix:Scale(v.size) + model:EnableMatrix( "RenderMultiply", matrix ) + + if (v.material == "") then + model:SetMaterial("") + elseif (model:GetMaterial() != v.material) then + model:SetMaterial( v.material ) + end + + if (v.skin and v.skin != model:GetSkin()) then + model:SetSkin(v.skin) + end + + --[[if (v.bodygroup) then + for k, v in pairs( v.bodygroup ) do + if (model:GetBodygroup(k) != v) then + model:SetBodygroup(k, v) + end + end + end--]] + + if (v.surpresslightning) then + render.SuppressEngineLighting(true) + end + + render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255) + render.SetBlend(v.color.a/255) + model:DrawModel() + render.SetBlend(1) + render.SetColorModulation(1, 1, 1) + + if (v.surpresslightning) then + render.SuppressEngineLighting(false) + end + + elseif (v.type == "Sprite" and sprite) then + + local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z + render.SetMaterial(sprite) + render.DrawSprite(drawpos, v.size.x, v.size.y, v.color) + + elseif (v.type == "Quad" and v.draw_func) then + + local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z + ang:RotateAroundAxis(ang:Up(), v.angle.y) + ang:RotateAroundAxis(ang:Right(), v.angle.p) + ang:RotateAroundAxis(ang:Forward(), v.angle.r) + + cam.Start3D2D(drawpos, ang, v.size) + v.draw_func( self ) + cam.End3D2D() + + end + + end + + end + + SWEP.wRenderOrder = nil + function SWEP:DrawWorldModel() + + if (self.ShowWorldModel == nil or self.ShowWorldModel) then + self:DrawModel() + end + + if (!self.WElements) then return end + + if (!self.wRenderOrder) then + + self.wRenderOrder = {} + + for k, v in pairs( self.WElements ) do + if (v.type == "Model") then + table.insert(self.wRenderOrder, 1, k) + elseif (v.type == "Sprite" or v.type == "Quad") then + table.insert(self.wRenderOrder, k) + end + end + + end + + if (IsValid(self.Owner)) then + bone_ent = self.Owner + else + // when the weapon is dropped + bone_ent = self + end + + for k, name in pairs( self.wRenderOrder ) do + + local v = self.WElements[name] + if (!v) then self.wRenderOrder = nil break end + if (v.hide) then continue end + + local pos, ang + + if (v.bone) then + pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent ) + else + pos, ang = self:GetBoneOrientation( self.WElements, v, bone_ent, "ValveBiped.Bip01_R_Hand" ) + end + + if (!pos) then continue end + + local model = v.modelEnt + local sprite = v.spriteMaterial + + if (v.type == "Model" and IsValid(model)) then + + model:SetPos(pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z ) + ang:RotateAroundAxis(ang:Up(), v.angle.y) + ang:RotateAroundAxis(ang:Right(), v.angle.p) + ang:RotateAroundAxis(ang:Forward(), v.angle.r) + + model:SetAngles(ang) + //model:SetModelScale(v.size) + local matrix = Matrix() + matrix:Scale(v.size) + model:EnableMatrix( "RenderMultiply", matrix ) + + if (v.material == "") then + model:SetMaterial("") + elseif (model:GetMaterial() != v.material) then + model:SetMaterial( v.material ) + end + + if (v.skin and v.skin != model:GetSkin()) then + model:SetSkin(v.skin) + end + + --[[if (v.bodygroup) then + for k, v in pairs( v.bodygroup ) do + if (model:GetBodygroup(k) != v) then + model:SetBodygroup(k, v) + end + end + end--]] + + if (v.surpresslightning) then + render.SuppressEngineLighting(true) + end + + render.SetColorModulation(v.color.r/255, v.color.g/255, v.color.b/255) + render.SetBlend(v.color.a/255) + model:DrawModel() + render.SetBlend(1) + render.SetColorModulation(1, 1, 1) + + if (v.surpresslightning) then + render.SuppressEngineLighting(false) + end + + elseif (v.type == "Sprite" and sprite) then + + local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z + render.SetMaterial(sprite) + render.DrawSprite(drawpos, v.size.x, v.size.y, v.color) + + elseif (v.type == "Quad" and v.draw_func) then + + local drawpos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z + ang:RotateAroundAxis(ang:Up(), v.angle.y) + ang:RotateAroundAxis(ang:Right(), v.angle.p) + ang:RotateAroundAxis(ang:Forward(), v.angle.r) + + cam.Start3D2D(drawpos, ang, v.size) + v.draw_func( self ) + cam.End3D2D() + + end + + end + + end + + function SWEP:GetBoneOrientation( basetab, tab, ent, bone_override ) + + local bone, pos, ang + if (tab.rel and tab.rel != "") then + + local v = basetab[tab.rel] + + if (!v) then return end + + // Technically, if there exists an element with the same name as a bone + // you can get in an infinite loop. Let's just hope nobody's that stupid. + pos, ang = self:GetBoneOrientation( basetab, v, ent ) + + if (!pos) then return end + + pos = pos + ang:Forward() * v.pos.x + ang:Right() * v.pos.y + ang:Up() * v.pos.z + ang:RotateAroundAxis(ang:Up(), v.angle.y) + ang:RotateAroundAxis(ang:Right(), v.angle.p) + ang:RotateAroundAxis(ang:Forward(), v.angle.r) + + else + + bone = ent:LookupBone(bone_override or tab.bone) + + if (!bone) then return end + + pos, ang = Vector(0,0,0), Angle(0,0,0) + local m = ent:GetBoneMatrix(bone) + if (m) then + pos, ang = m:GetTranslation(), m:GetAngles() + end + + if (IsValid(self.Owner) and self.Owner:IsPlayer() and + ent == self.Owner:GetViewModel() and self.ViewModelFlip) then + ang.r = -ang.r // Fixes mirrored models + end + + end + + return pos, ang + end + + function SWEP:CreateModels( tab ) + + if (!tab) then return end + + // Create the clientside models here because Garry says we can't do it in the render hook + for k, v in pairs( tab ) do + if (v.type == "Model" and v.model and v.model != "" and (!IsValid(v.modelEnt) or v.createdModel != v.model) and + string.find(v.model, ".mdl") and file.Exists (v.model, "GAME") ) then + + v.modelEnt = ClientsideModel(v.model, RENDER_GROUP_VIEW_MODEL_OPAQUE) + if (IsValid(v.modelEnt)) then + v.modelEnt:SetPos(self:GetPos()) + v.modelEnt:SetAngles(self:GetAngles()) + v.modelEnt:SetParent(self) + v.modelEnt:SetNoDraw(true) + v.createdModel = v.model + else + v.modelEnt = nil + end + + elseif (v.type == "Sprite" and v.sprite and v.sprite != "" and (!v.spriteMaterial or v.createdSprite != v.sprite) + and file.Exists ("materials/"..v.sprite..".vmt", "GAME")) then + + local name = v.sprite.."-" + local params = { ["$basetexture"] = v.sprite } + // make sure we create a unique name based on the selected options + local tocheck = { "nocull", "additive", "vertexalpha", "vertexcolor", "ignorez" } + for i, j in pairs( tocheck ) do + if (v[j]) then + params["$"..j] = 1 + name = name.."1" + else + name = name.."0" + end + end + + v.createdSprite = v.sprite + v.spriteMaterial = CreateMaterial(name,"UnlitGeneric",params) + + end + end + + end + + local allbones + local hasGarryFixedBoneScalingYet = false + + function SWEP:UpdateBonePositions(vm) + + if self.ViewModelBoneMods then + + if (!vm:GetBoneCount()) then return end + + // !! WORKAROUND !! // + // We need to check all model names :/ + local loopthrough = self.ViewModelBoneMods + if (!hasGarryFixedBoneScalingYet) then + allbones = {} + for i=0, vm:GetBoneCount() do + local bonename = vm:GetBoneName(i) + if (self.ViewModelBoneMods[bonename]) then + allbones[bonename] = self.ViewModelBoneMods[bonename] + else + allbones[bonename] = { + scale = Vector(1,1,1), + pos = Vector(0,0,0), + angle = Angle(0,0,0) + } + end + end + + loopthrough = allbones + end + // !! ----------- !! // + + for k, v in pairs( loopthrough ) do + local bone = vm:LookupBone(k) + if (!bone) then continue end + + // !! WORKAROUND !! // + local s = Vector(v.scale.x,v.scale.y,v.scale.z) + local p = Vector(v.pos.x,v.pos.y,v.pos.z) + local ms = Vector(1,1,1) + if (!hasGarryFixedBoneScalingYet) then + local cur = vm:GetBoneParent(bone) + while(cur >= 0) do + local pscale = loopthrough[vm:GetBoneName(cur)].scale + ms = ms * pscale + cur = vm:GetBoneParent(cur) + end + end + + s = s * ms + // !! ----------- !! // + + if vm:GetManipulateBoneScale(bone) != s then + vm:ManipulateBoneScale( bone, s ) + end + if vm:GetManipulateBoneAngles(bone) != v.angle then + vm:ManipulateBoneAngles( bone, v.angle ) + end + if vm:GetManipulateBonePosition(bone) != p then + vm:ManipulateBonePosition( bone, p ) + end + end + else + self:ResetBonePositions(vm) + end + + end + + function SWEP:ResetBonePositions(vm) + + if (!vm:GetBoneCount()) then return end + for i=0, vm:GetBoneCount() do + vm:ManipulateBoneScale( i, Vector(1, 1, 1) ) + vm:ManipulateBoneAngles( i, Angle(0, 0, 0) ) + vm:ManipulateBonePosition( i, Vector(0, 0, 0) ) + end + + end + function table.FullCopy( tab ) + + if (!tab) then return nil end + + local res = {} + for k, v in pairs( tab ) do + if (type(v) == "table") then + res[k] = table.FullCopy(v) // recursion ho! + elseif (type(v) == "Vector") then + res[k] = Vector(v.x, v.y, v.z) + elseif (type(v) == "Angle") then + res[k] = Angle(v.p, v.y, v.r) + else + res[k] = v + end + end + + return res + + end + +end \ No newline at end of file diff --git a/lua/weapons/f_icecream_chocolate.lua b/lua/weapons/f_icecream_chocolate.lua new file mode 100644 index 0000000..383c655 --- /dev/null +++ b/lua/weapons/f_icecream_chocolate.lua @@ -0,0 +1,28 @@ +AddCSLuaFile() +SWEP.Base = "f_base" + +SWEP.PrintName = "Ice Cream (Chocolate)" +SWEP.Category = "catSIXe Food" +SWEP.Spawnable = true +SWEP.AdminOnly = false + +SWEP.HoldType = "passive" +SWEP.ViewModelFOV = 40.804020100503 +SWEP.ViewModelFlip = false +SWEP.UseHands = true +SWEP.ViewModel = "models/weapons/c_grenade.mdl" +SWEP.WorldModel = "models/foodnhouseholditems/icecream4.mdl" +SWEP.ShowViewModel = true +SWEP.ShowWorldModel = true +SWEP.ViewModelBoneMods = { + ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, + ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } +} +SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) +SWEP.IronSightsAng = Vector(0, 0, 0) +SWEP.VElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} +SWEP.WElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} \ No newline at end of file diff --git a/lua/weapons/f_icecream_neapolitan.lua b/lua/weapons/f_icecream_neapolitan.lua new file mode 100644 index 0000000..e19f1eb --- /dev/null +++ b/lua/weapons/f_icecream_neapolitan.lua @@ -0,0 +1,28 @@ +AddCSLuaFile() +SWEP.Base = "f_base" + +SWEP.PrintName = "Ice Cream (Neapolitan)" +SWEP.Category = "catSIXe Food" +SWEP.Spawnable = true +SWEP.AdminOnly = false + +SWEP.HoldType = "passive" +SWEP.ViewModelFOV = 40.804020100503 +SWEP.ViewModelFlip = false +SWEP.UseHands = true +SWEP.ViewModel = "models/weapons/c_grenade.mdl" +SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl" +SWEP.ShowViewModel = true +SWEP.ShowWorldModel = true +SWEP.ViewModelBoneMods = { + ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, + ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } +} +SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) +SWEP.IronSightsAng = Vector(0, 0, 0) +SWEP.VElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""} +} +SWEP.WElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""} +} \ No newline at end of file diff --git a/lua/weapons/f_icecream_pistachio.lua b/lua/weapons/f_icecream_pistachio.lua new file mode 100644 index 0000000..35cb702 --- /dev/null +++ b/lua/weapons/f_icecream_pistachio.lua @@ -0,0 +1,28 @@ +AddCSLuaFile() +SWEP.Base = "f_base" + +SWEP.PrintName = "Ice Cream (Pistachio)" +SWEP.Category = "catSIXe Food" +SWEP.Spawnable = true +SWEP.AdminOnly = false + +SWEP.HoldType = "passive" +SWEP.ViewModelFOV = 40.804020100503 +SWEP.ViewModelFlip = false +SWEP.UseHands = true +SWEP.ViewModel = "models/weapons/c_grenade.mdl" +SWEP.WorldModel = "models/foodnhouseholditems/icecream5.mdl" +SWEP.ShowViewModel = true +SWEP.ShowWorldModel = true +SWEP.ViewModelBoneMods = { + ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, + ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } +} +SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) +SWEP.IronSightsAng = Vector(0, 0, 0) +SWEP.VElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} +SWEP.WElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} \ No newline at end of file diff --git a/lua/weapons/f_icecream_strawberry.lua b/lua/weapons/f_icecream_strawberry.lua new file mode 100644 index 0000000..2c82b4f --- /dev/null +++ b/lua/weapons/f_icecream_strawberry.lua @@ -0,0 +1,28 @@ +AddCSLuaFile() +SWEP.Base = "f_base" + +SWEP.PrintName = "Ice Cream (Strawberry)" +SWEP.Category = "catSIXe Food" +SWEP.Spawnable = true +SWEP.AdminOnly = false + +SWEP.HoldType = "passive" +SWEP.ViewModelFOV = 40.804020100503 +SWEP.ViewModelFlip = false +SWEP.UseHands = true +SWEP.ViewModel = "models/weapons/c_grenade.mdl" +SWEP.WorldModel = "models/foodnhouseholditems/icecream3.mdl" +SWEP.ShowViewModel = true +SWEP.ShowWorldModel = true +SWEP.ViewModelBoneMods = { + ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, + ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } +} +SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) +SWEP.IronSightsAng = Vector(0, 0, 0) +SWEP.VElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" } +} +SWEP.WElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" } +} \ No newline at end of file diff --git a/lua/weapons/f_icecream_vanilla.lua b/lua/weapons/f_icecream_vanilla.lua new file mode 100644 index 0000000..6ea153e --- /dev/null +++ b/lua/weapons/f_icecream_vanilla.lua @@ -0,0 +1,28 @@ +AddCSLuaFile() +SWEP.Base = "f_base" + +SWEP.PrintName = "Ice Cream (Vanilla)" +SWEP.Category = "catSIXe Food" +SWEP.Spawnable = true +SWEP.AdminOnly = false + +SWEP.HoldType = "passive" +SWEP.ViewModelFOV = 40.804020100503 +SWEP.ViewModelFlip = false +SWEP.UseHands = true +SWEP.ViewModel = "models/weapons/c_grenade.mdl" +SWEP.WorldModel = "models/foodnhouseholditems/icecream2.mdl" +SWEP.ShowViewModel = true +SWEP.ShowWorldModel = true +SWEP.ViewModelBoneMods = { + ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, + ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } +} +SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) +SWEP.IronSightsAng = Vector(0, 0, 0) +SWEP.VElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} +SWEP.WElements = { + ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} \ No newline at end of file