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188 lines
6.2 KiB
Lua

4 years ago
AddCSLuaFile()
-- maybe doing it later
DEFINE_BASECLASS( "base_anim" )
ENT.Base = "base_anim"
ENT.Type = "anim"
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ENT.PrintName = "Thrown Food"
ENT.Author = "catSIXe"
ENT.FoodType = "generic"
ENT.FoodSplashColor = Color(255, 255, 255)
if SERVER then
util.AddNetworkString( "Food_Explosion" )
util.AddNetworkString( "Food_DecalEx" )
end
if CLIENT then
local emitter = ParticleEmitter(Vector(0,0,0))
function food_splash_init(particle, vel, color)
particle:SetColor(color.r,color.g,color.b)
particle:SetVelocity( vel or VectorRand():GetNormalized() * 15)
particle:SetGravity( Vector(0,0,-500) )
particle:SetLifeTime(0)
particle:SetDieTime(math.Rand(5,10))
particle:SetStartSize(4)
particle:SetEndSize(0)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetCollide(true)
particle:SetBounce(0.3)
particle:SetRoll(math.pi*math.Rand(0,1))
particle:SetRollDelta(math.pi*math.Rand(-10,10))
end
net.Receive("Food_Explosion",function ()
if !emitter then emitter = ParticleEmitter(Vector(0,0,0)) end
--if !self or !emitter then return MsgN("No Emitter or self exist") end
local pos = net.ReadVector()
local norm = net.ReadVector()
local bucketvel = net.ReadVector()
local entid = net.ReadFloat()
local color = Color(net.ReadInt(8), net.ReadInt(8), net.ReadInt(8))
MsgN(color)
timer.Destroy("particle_timer"..entid)
for i = 1,20 do
local particle = emitter:Add( "decals/decal_paintsplatter002", pos )
if particle then
local dir = VectorRand():GetNormalized()
food_splash_init(particle, ((-norm)+dir):GetNormalized() * math.Rand(0,200) + bucketvel*0.5, color)
end
end
end)
net.Receive("Food_DecalEx",function ()
local material = net.ReadString()
local ent = net.ReadEntity()
local position = net.ReadVector()
local normal = net.ReadVector()
local color = Color(net.ReadInt(8), net.ReadInt(8), net.ReadInt(8))
local s = net.ReadInt(10)
--local entid = net.ReadFloat()
util.DecalEx(Material(material), ent, position, normal, color, s, s)
end)
end
function ENT:SetupFoodType(foodType)
self:SetNWString("foodType", foodType)
self.FoodType = foodType
end
function ENT:SetupColor(color)
self:SetNWInt("color_R", color.r)
self:SetNWInt("color_G", color.g)
self:SetNWInt("color_B", color.b)
self.FoodSplashColor = color
end
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function ENT:Initialize()
self:SetModel( "models/props_phx/misc/potato.mdl" )
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self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
--self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
if CLIENT then
if !emitter then emitter = ParticleEmitter(Vector(0,0,0)) end
emitter:SetPos(LocalPlayer():GetPos())
if IsValid(self) then
local kt = "particle_timer"..self:EntIndex()
timer.Create(kt, 0.01, 0, function()
if !emitter then
emitter = ParticleEmitter(LocalPlayer():GetPos())
return
end
if !IsValid(self) then
timer.Destroy(kt)
return
end
color = Color(self:GetNWInt("color_R"), self:GetNWInt("color_G"), self:GetNWInt("color_B"))
if math.Rand(0,1) < 0.33 then
local particle = emitter:Add( "decals/decal_paintsplatter002", self:GetPos() + VectorRand():GetNormalized() * 4)
if particle then
food_splash_init(particle, Vector(0), color)
end
end
end)
end
end
end
function ENT:PhysicsCollide(colData, collider)
if CLIENT then return end
--[[net.WriteVector()
net.WriteVector(colData.HitNormal)
net.WriteVector(colData.OurOldVelocity)
net.WriteFloat(entid)--]]
PrintTable(colData)
if IsValid(colData.HitEntity) then
if colData.HitEntity:IsPlayer() then
MsgN("Collision with Player")
colData.HitEntity:ViewPunch( Angle( math.Rand(-8,8), math.Rand(-8,8), 0 ) )
self:EmitSound("physics/body/body_medium_impact_hard"..math.floor(math.Rand(1,6))..".wav")
else
self:EmitSound("physics/cardboard/cardboard_box_impact_soft"..math.floor(math.Rand(1,7))..".wav")
end
--[[if not self.Paneled and colData.HitEntity:GetClass() == "mediaplayer_tv" then
self.Paneled = true
local overlayPanel = ents.Create("prop_physics")
overlayPanel:SetPos(colData.HitPos)
local a = colData.HitNormal:Angle()
a:RotateAroundAxis(a:Forward(), 90)
a:RotateAroundAxis(a:Right(), 90)
overlayPanel:SetAngles(a)
overlayPanel:SetModel("models/props_phx/construct/glass/glass_plate1x1.mdl")
overlayPanel:Spawn()
--overlayPanel:SetMoveType(MOVETYPE_NONE)
overlayPanel:SetColor(Color(255,255,255,1))
overlayPanel:Activate()
local phys = overlayPanel:GetPhysicsObject( )
if IsValid( phys ) then
phys:Wake()
phys:EnableMotion(false)
end
local p1 = colData.HitPos - (colData.HitNormal * 20)
local p2 = colData.HitPos + (colData.HitNormal * 20)
self:Splash(p1, p2)
SafeRemoveEntityDelayed(overlayPanel, 15)
SafeRemoveEntity( self )
-- return true --exit prematurely
--self.Hitted = false
end--]]
end
local p1 = colData.HitPos--colData.HitPos - (colData.HitNormal * 10)
local p2 = colData.HitNormal --HitPos + (colData.HitNormal * 10)
local entid = self:EntIndex()
net.Start("Food_Explosion")
net.WriteVector(self:GetPos())
net.WriteVector(colData.HitNormal)
net.WriteVector(colData.OurOldVelocity)
net.WriteFloat(entid)
net.WriteInt(self.FoodSplashColor.r or 255,8)
net.WriteInt(self.FoodSplashColor.g or 255,8)
net.WriteInt(self.FoodSplashColor.b or 255,8)
net.Broadcast()
if self.FoodType == "generic" then
util.Decal("YellowBlood", p1, p2)
elseif self.FoodType == "icecream" then
self:EmitSound("physics/flesh/flesh_impact_hard"..math.floor(math.Rand(1,6))..".wav")
net.Start("Food_DecalEx")
net.WriteString("decals/decal_paintsplatterblue001")
net.WriteEntity(colData.HitEntity)
net.WriteVector(colData.HitPos)
net.WriteVector(colData.HitNormal)
net.WriteInt(self.FoodSplashColor.r or 255,8)
net.WriteInt(self.FoodSplashColor.g or 255,8)
net.WriteInt(self.FoodSplashColor.b or 255,8)
net.WriteInt(1,10)
net.Broadcast()
elseif self.FoodType == "beer" then
util.Decal("BeerSplash", p1, p2)
--else if self.FoodType == "generic" then
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end
timer.Create("kill_kt"..entid,0.25,2,function ()
for _,v in pairs(player.GetAll()) do
v:SendLua("timer.Destroy('particle_timer"..entid.."')")
end
end)
SafeRemoveEntity( self )
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end
function ENT:Splash(p1, p2)
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end