added encodec type

pull/14/head
Samir 7 years ago
parent 6228cf0d71
commit 42d56c4a1a

@ -1,33 +0,0 @@
{
"env": {
"browser": true,
"es6": true
},
"globals": {
"ENV": true
},
"extends": "eslint:recommended",
"parserOptions": {
"sourceType": "module"
},
"rules": {
"indent": [
"error",
4,
{ "SwitchCase": 1 }
],
"no-unused-vars": "off",
"linebreak-style": [
"error",
"unix"
],
"quotes": [
"error",
"single"
],
"semi": [
"error",
"always"
]
}
}

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@ -1,43 +1,100 @@
function PCMPlayer(channels, sampleRate) {
function PCMPlayer(option) {
this.init(option);
}
PCMPlayer.prototype.init = function(option) {
var default = {
encoding: '16bitInt',
channels: 1,
sampleRate: 8000,
flushingTime: 200
};
this.option = Object.assign({}, default, option);
this.samples = new Float32Array();
this.flushingTime = 200;
this.channels = channels;
this.sampleRate = sampleRate;
this.flush = this.flush.bind(this);
this.interval = setInterval(this.flush, this.flushingTime);
this.maxValue = this.getMaxValue();
this.typedArray = this.getTypedArray();
this.createContext();
};
PCMPlayer.prototype.getMaxValue = function () {
var encodings = {
'8bitInt': 128,
'16bitInt': 32768,
'32bitInt': 2147483648,
'32bitFloat': 1
}
return encodings[this.option.encoding] ? encodings[this.option.encoding] : encodings['16bitInt'];
};
this.createContext = function() {
PCMPlayer.prototype.getTypedArray = function () {
var typedArrays = {
'8bitInt': 'Int8Array',
'16bitInt': 'Int16Array',
'32bitInt': 'Int32Array',
'32bitFloat': 'Float32Array'
}
return typedArrays[this.option.encoding] ? typedArrays[this.option.encoding] : typedArrays['16bitInt'];
};
PCMPlayer.prototype.createContext = function() {
this.audioCtx = new (window.AudioContext || window.webkitAudioContext)();
this.gainNode = this.audioCtx.createGain();
this.gainNode.gain.value = 1;
this.gainNode.connect(this.audioCtx.destination);
this.startTime = this.audioCtx.currentTime;
};
};
this.stopFlushing = function() {
if (this.interval) {
clearInterval(this.interval);
}
};
PCMPlayer.prototype.isTypedArray = function(data) {
return (data.byteLength && data.buffer && data.buffer.constructor == ArrayBuffer);
};
this.feed = function(data) {
let tmp = new Float32Array(this.samples.length + data.length);
PCMPlayer.prototype.feed = function(data) {
if (!this.isTypedArray(isTypedArray)) return;
data = this.getFormatedValue(data);
var tmp = new Float32Array(this.samples.length + data.length);
tmp.set(this.samples, 0);
tmp.set(data, this.samples.length);
this.samples = tmp;
};
};
PCMPlayer.prototype.getFormatedValue = function(data) {
var data = new this.typedArray(data.buffer),
float32 = new Float32Array(data.length),
i;
for (i = 0; i < data.length; i++) {
float32[i] = data[i] / this.maxValue;
}
return float32;
};
this.flush = function() {
if (!this.channels || !this.sampleRate || !this.samples.length) return;
let bufferSource = this.audioCtx.createBufferSource(),
PCMPlayer.prototype.volume = function(volume) {
this.gainNode.gain.value = volume;
};
PCMPlayer.prototype.destroy = function() {
if (this.interval) {
clearInterval(this.interval);
}
this.samples = null;
};
PCMPlayer.prototype.flush = function() {
if (!this.samples.length) return;
var bufferSource = this.audioCtx.createBufferSource(),
length = this.samples.length,
audioBuffer = this.audioCtx.createBuffer(this.channels, length, this.sampleRate),
audioBuffer = this.audioCtx.createBuffer(this.option.channels, length, this.option.sampleRate),
audioData,
channel,
offset,
i,
decrement = 50;
for (channel = 0; channel < this.channels; channel++) {
for (channel = 0; channel < this.option.channels; channel++) {
audioData = audioBuffer.getChannelData(channel);
offset = channel;
for (i = 0; i < length; i++) {
@ -50,7 +107,7 @@ function PCMPlayer(channels, sampleRate) {
if (i >= (length - 51)) {
audioData[i] = (audioData[i] * decrement--) / 50;
}
offset += this.channels;
offset += this.option.channels;
}
}
@ -62,10 +119,4 @@ function PCMPlayer(channels, sampleRate) {
bufferSource.start(this.startTime);
this.startTime += audioBuffer.duration;
this.samples = new Float32Array();
};
/* initiate start flushing */
this.flush = this.flush.bind(this);
this.createContext();
this.interval = setInterval(this.flush, this.flushingTime);
}
};
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