68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/*
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RadioLib LoRaWAN Starter Example
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This example joins a LoRaWAN network and will send
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uplink packets. Before you start, you will have to
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register your device at https://www.thethingsnetwork.org/
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After your device is registered, you can run this example.
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The device will join the network and start uploading data.
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Running this examples REQUIRES you to check "Resets DevNonces"
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on your LoRaWAN dashboard. Refer to the network's
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documentation on how to do this.
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For default module settings, see the wiki page
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https://github.com/jgromes/RadioLib/wiki/Default-configuration
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For full API reference, see the GitHub Pages
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https://jgromes.github.io/RadioLib/
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For LoRaWAN details, see the wiki page
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https://github.com/jgromes/RadioLib/wiki/LoRaWAN
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*/
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#include "config.h"
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void setup() {
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Serial.begin(115200);
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while (!Serial);
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delay(5000); // Give time to switch to the serial monitor
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Serial.println(F("\nSetup ... "));
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Serial.println(F("Initalise the radio"));
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int state = radio.begin();
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debug(state != RADIOLIB_ERR_NONE, F("Initalise radio failed"), state, true);
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Serial.println(F("Join ('login') to the LoRaWAN Network"));
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state = node.beginOTAA(joinEUI, devEUI, nwkKey, appKey, true);
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debug(state < RADIOLIB_ERR_NONE, F("Join failed"), state, true);
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Serial.println(F("Ready!\n"));
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}
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void loop() {
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Serial.println(F("Sending uplink"));
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// Read some inputs
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uint8_t Digital1 = digitalRead(2);
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uint16_t Analog1 = analogRead(3);
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// Build payload byte array
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uint8_t uplinkPayload[3];
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uplinkPayload[0] = Digital1;
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uplinkPayload[1] = highByte(Analog1); // See notes for high/lowByte functions
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uplinkPayload[2] = lowByte(Analog1);
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// Perform an uplink
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int state = node.sendReceive(uplinkPayload, sizeof(uplinkPayload));
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debug((state != RADIOLIB_ERR_RX_TIMEOUT) && (state != RADIOLIB_ERR_NONE), F("Error in sendReceive"), state, false);
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Serial.print(F("Uplink complete, next in "));
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Serial.print(uplinkIntervalSeconds);
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Serial.println(F(" seconds"));
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// Wait until next uplink - observing legal & TTN FUP constraints
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delay(uplinkIntervalSeconds * 1000UL); // delay needs milli-seconds
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}
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