Update LoRaWAN_End_Device.ino
As per my testing with Network Server of thingpark, I noticed the nwkKey and appKey must be formatted as follows for the join request to be accepted. I am not sure if this is the case for other network servers too. But I believe it should be because of LoRaWAN standard.
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1 changed files with 4 additions and 3 deletions
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@ -73,8 +73,9 @@ void setup() {
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// select some encryption keys which will be used to secure the communication
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// select some encryption keys which will be used to secure the communication
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// there are two of them - network key and application key
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// there are two of them - network key and application key
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// because LoRaWAN uses AES-128, the key MUST be 16 bytes (or characters) long
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// because LoRaWAN uses AES-128, the key MUST be 16 bytes (or characters) long
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const char nwkKey[] = "topSecretKey1234";
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uint8_t nwkKey[16] = {0x74, 0x6F, 0x70, 0x53, 0x65, 0x63, 0x72, 0x65, 0x74, 0x4B, 0x65, 0x79, 0x31, 0x32, 0x33, 0x34};
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const char appKey[] = "aDifferentKeyABC";
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uint8_t appKey[16] = {0x61, 0x44, 0x69, 0x66, 0x66, 0x65, 0x72, 0x65, 0x6E, 0x74, 0x4B, 0x65, 0x79, 0x41, 0x42, 0x43};
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// prior to LoRaWAN 1.1.0, only a single "nwkKey" is used
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// prior to LoRaWAN 1.1.0, only a single "nwkKey" is used
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// when connecting to LoRaWAN 1.0 network, "appKey" will be disregarded
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// when connecting to LoRaWAN 1.0 network, "appKey" will be disregarded
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@ -83,7 +84,7 @@ void setup() {
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// now we can start the activation
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// now we can start the activation
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// this can take up to 20 seconds, and requires a LoRaWAN gateway in range
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// this can take up to 20 seconds, and requires a LoRaWAN gateway in range
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Serial.print(F("[LoRaWAN] Attempting over-the-air activation ... "));
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Serial.print(F("[LoRaWAN] Attempting over-the-air activation ... "));
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state = node.beginOTAA(joinEUI, devEUI, (uint8_t*)nwkKey, (uint8_t*)appKey);
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state = node.beginOTAA(joinEUI, devEUI, nwkKey, appKey);
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if(state == RADIOLIB_ERR_NONE) {
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if(state == RADIOLIB_ERR_NONE) {
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Serial.println(F("success!"));
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Serial.println(F("success!"));
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} else {
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} else {
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