AddCSLuaFile() SWEP.Base = "f_base" SWEP.PrintName = "Ice Cream (Neapolitan)" SWEP.Category = "catSIXe Food" SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.HoldType = "passive" SWEP.ViewModelFOV = 40.804020100503 SWEP.ViewModelFlip = false SWEP.UseHands = true SWEP.ViewModel = "models/weapons/c_grenade.mdl" SWEP.WorldModel = "models/foodnhouseholditems/icecream1.mdl" SWEP.ShowViewModel = true SWEP.ShowWorldModel = true SWEP.ViewModelBoneMods = { ["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }, ["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) } } SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21) SWEP.IronSightsAng = Vector(0, 0, 0) SWEP.VElements = { ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.147, 2.414, -2.625), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""} } SWEP.WElements = { ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""} } SWEP.FoodType = "icecream"