added throwing icecream and beer

master
cheetah 4 years ago
parent d3a12bb6f5
commit 8ee00a8e21

@ -16,7 +16,7 @@ table.insert(FoodItems, {
energy = 10, price = 10 energy = 10, price = 10
}) })
table.insert(FoodItems, { table.insert(FoodItems, {
ent = "beercan2", model = "models/foodnhouseholditems/beercan2.mdl", ent = "f_beer_duff", model = "models/foodnhouseholditems/beercan2.mdl", iconEnt="beercan2",
energy = 10, price = 10 energy = 10, price = 10
}) })
table.insert(FoodItems, { table.insert(FoodItems, {

@ -1,41 +1,187 @@
AddCSLuaFile() AddCSLuaFile()
-- maybe doing it later -- maybe doing it later
DEFINE_BASECLASS( "base_anim" ) DEFINE_BASECLASS( "base_anim" )
ENT.Base = "base_anim"
ENT.Type = "anim" ENT.Type = "anim"
ENT.PrintName = "Thrown Food" ENT.PrintName = "Thrown Food"
ENT.Author = "catSIXe" ENT.Author = "catSIXe"
ENT.FoodType = "generic"
ENT.FoodSplashColor = Color(255, 255, 255)
if SERVER then
util.AddNetworkString( "Food_Explosion" )
util.AddNetworkString( "Food_DecalEx" )
end
if CLIENT then
local emitter = ParticleEmitter(Vector(0,0,0))
function food_splash_init(particle, vel, color)
particle:SetColor(color.r,color.g,color.b)
particle:SetVelocity( vel or VectorRand():GetNormalized() * 15)
particle:SetGravity( Vector(0,0,-500) )
particle:SetLifeTime(0)
particle:SetDieTime(math.Rand(5,10))
particle:SetStartSize(4)
particle:SetEndSize(0)
particle:SetStartAlpha(255)
particle:SetEndAlpha(0)
particle:SetCollide(true)
particle:SetBounce(0.3)
particle:SetRoll(math.pi*math.Rand(0,1))
particle:SetRollDelta(math.pi*math.Rand(-10,10))
end
net.Receive("Food_Explosion",function ()
if !emitter then emitter = ParticleEmitter(Vector(0,0,0)) end
--if !self or !emitter then return MsgN("No Emitter or self exist") end
local pos = net.ReadVector()
local norm = net.ReadVector()
local bucketvel = net.ReadVector()
local entid = net.ReadFloat()
local color = Color(net.ReadInt(8), net.ReadInt(8), net.ReadInt(8))
MsgN(color)
timer.Destroy("particle_timer"..entid)
for i = 1,20 do
local particle = emitter:Add( "decals/decal_paintsplatter002", pos )
if particle then
local dir = VectorRand():GetNormalized()
food_splash_init(particle, ((-norm)+dir):GetNormalized() * math.Rand(0,200) + bucketvel*0.5, color)
end
end
end)
net.Receive("Food_DecalEx",function ()
local material = net.ReadString()
local ent = net.ReadEntity()
local position = net.ReadVector()
local normal = net.ReadVector()
local color = Color(net.ReadInt(8), net.ReadInt(8), net.ReadInt(8))
local s = net.ReadInt(10)
--local entid = net.ReadFloat()
util.DecalEx(Material(material), ent, position, normal, color, s, s)
end)
end
function ENT:SetupFoodType(foodType)
self:SetNWString("foodType", foodType)
self.FoodType = foodType
end
function ENT:SetupColor(color)
self:SetNWInt("color_R", color.r)
self:SetNWInt("color_G", color.g)
self:SetNWInt("color_B", color.b)
self.FoodSplashColor = color
end
function ENT:Initialize() function ENT:Initialize()
self:SetModel( "models/props_junk/PopCan01a.mdl" ) self:SetModel( "models/props_phx/misc/potato.mdl" )
self:PhysicsInit( SOLID_VPHYSICS ) self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS )
local phys = self:GetPhysicsObject() --self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
if (phys:IsValid()) then if CLIENT then
phys:Wake() if !emitter then emitter = ParticleEmitter(Vector(0,0,0)) end
emitter:SetPos(LocalPlayer():GetPos())
if IsValid(self) then
local kt = "particle_timer"..self:EntIndex()
timer.Create(kt, 0.01, 0, function()
if !emitter then
emitter = ParticleEmitter(LocalPlayer():GetPos())
return
end
if !IsValid(self) then
timer.Destroy(kt)
return
end
color = Color(self:GetNWInt("color_R"), self:GetNWInt("color_G"), self:GetNWInt("color_B"))
if math.Rand(0,1) < 0.33 then
local particle = emitter:Add( "decals/decal_paintsplatter002", self:GetPos() + VectorRand():GetNormalized() * 4)
if particle then
food_splash_init(particle, Vector(0), color)
end
end
end)
end
end end
end end
function ENT:Throw(ply)
function ENT:PhysicsCollide(colData, collider)
if CLIENT then return end
--[[net.WriteVector()
net.WriteVector(colData.HitNormal)
net.WriteVector(colData.OurOldVelocity)
net.WriteFloat(entid)--]]
PrintTable(colData)
if IsValid(colData.HitEntity) then
if colData.HitEntity:IsPlayer() then
MsgN("Collision with Player")
colData.HitEntity:ViewPunch( Angle( math.Rand(-8,8), math.Rand(-8,8), 0 ) )
self:EmitSound("physics/body/body_medium_impact_hard"..math.floor(math.Rand(1,6))..".wav")
else
self:EmitSound("physics/cardboard/cardboard_box_impact_soft"..math.floor(math.Rand(1,7))..".wav")
end
--[[if not self.Paneled and colData.HitEntity:GetClass() == "mediaplayer_tv" then
self.Paneled = true
local overlayPanel = ents.Create("prop_physics")
overlayPanel:SetPos(colData.HitPos)
local a = colData.HitNormal:Angle()
a:RotateAroundAxis(a:Forward(), 90)
a:RotateAroundAxis(a:Right(), 90)
overlayPanel:SetAngles(a)
overlayPanel:SetModel("models/props_phx/construct/glass/glass_plate1x1.mdl")
overlayPanel:Spawn()
--overlayPanel:SetMoveType(MOVETYPE_NONE)
overlayPanel:SetColor(Color(255,255,255,1))
overlayPanel:Activate()
local phys = overlayPanel:GetPhysicsObject( )
if IsValid( phys ) then
phys:Wake()
phys:EnableMotion(false)
end
local p1 = colData.HitPos - (colData.HitNormal * 20)
local p2 = colData.HitPos + (colData.HitNormal * 20)
self:Splash(p1, p2)
SafeRemoveEntityDelayed(overlayPanel, 15)
SafeRemoveEntity( self )
-- return true --exit prematurely
--self.Hitted = false
end--]]
end
local p1 = colData.HitPos--colData.HitPos - (colData.HitNormal * 10)
local p2 = colData.HitNormal --HitPos + (colData.HitNormal * 10)
local entid = self:EntIndex()
net.Start("Food_Explosion")
net.WriteVector(self:GetPos())
net.WriteVector(colData.HitNormal)
net.WriteVector(colData.OurOldVelocity)
net.WriteFloat(entid)
net.WriteInt(self.FoodSplashColor.r or 255,8)
net.WriteInt(self.FoodSplashColor.g or 255,8)
net.WriteInt(self.FoodSplashColor.b or 255,8)
net.Broadcast()
if self.FoodType == "generic" then
util.Decal("YellowBlood", p1, p2)
elseif self.FoodType == "icecream" then
self:EmitSound("physics/flesh/flesh_impact_hard"..math.floor(math.Rand(1,6))..".wav")
net.Start("Food_DecalEx")
net.WriteString("decals/decal_paintsplatterblue001")
net.WriteEntity(colData.HitEntity)
net.WriteVector(colData.HitPos)
net.WriteVector(colData.HitNormal)
net.WriteInt(self.FoodSplashColor.r or 255,8)
net.WriteInt(self.FoodSplashColor.g or 255,8)
net.WriteInt(self.FoodSplashColor.b or 255,8)
net.WriteInt(1,10)
net.Broadcast()
elseif self.FoodType == "beer" then
util.Decal("BeerSplash", p1, p2)
--else if self.FoodType == "generic" then
end
timer.Create("kill_kt"..entid,0.25,2,function ()
for _,v in pairs(player.GetAll()) do
v:SendLua("timer.Destroy('particle_timer"..entid.."')")
end
end)
SafeRemoveEntity( self )
end end
function ENT:PhysicsCollide() function ENT:Splash(p1, p2)
local effectdata = EffectData()
effectdata:SetOrigin(self.Entity:GetPos())
effectdata:SetEntity(self.Entity)
effectdata:SetStart(self.Entity:GetPos())
effectdata:SetNormal(Vector(0,0,1))
--util.Effect("ManhackSparks", effectdata)
util.Effect("cball_explode", effectdata)
util.Effect("Explosion", effectdata)
local thumper = effectdata
thumper:SetOrigin(self.Entity:GetPos())
thumper:SetScale(500)
thumper:SetMagnitude(500)
util.Effect("ThumperDust", effectdata)
local scorchstart = self.Entity:GetPos() + ((Vector(0,0,1)) * 5)
local scorchend = self.Entity:GetPos() + ((Vector(0,0,-1)) * 5)
SafeRemoveEntity(self.Entity)
util.Decal("Scorch", scorchstart, scorchend)
end end

@ -1,4 +1,6 @@
AddCSLuaFile() AddCSLuaFile()
CreateConVar( "food_spam", 0, FCVAR_NOTIFY, "Make food spammable")
SWEP.PrintName = "Base" SWEP.PrintName = "Base"
SWEP.Author = "catSIXe" SWEP.Author = "catSIXe"
@ -46,6 +48,7 @@ SWEP.VElements = {
SWEP.WElements = { SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
} }
SWEP.FoodType = "generic"
function SWEP:PrimaryAttack() function SWEP:PrimaryAttack()
if SERVER then if SERVER then
@ -54,9 +57,29 @@ function SWEP:PrimaryAttack()
end end
end end
function SWEP:SecondaryAttack() function SWEP:SecondaryAttack()
self:PrimaryAttack() local tr = self.Owner:GetEyeTrace()
-- maybe throwing food self:EmitSound("weapons/slam/throw.wav")
return false self.Owner:ViewPunch( Angle( math.Rand(-8,8), math.Rand(-8,8), 0 ) )
self.BaseClass.ShootEffects (self)
if (!SERVER) then return end
local ent = ents.Create("thrown_food")
ent:SetPos(self.Owner:GetShootPos())
--ent:SetAngles(self.Owner:EyeAngles())
ent:SetupFoodType(self.FoodType)
ent:SetupColor(self.FoodColor or Color(255,255,255))
ent:Spawn()
ent:SetModel(self.WorldModel)
ent:Activate()
local phys = ent:GetPhysicsObject( )
if IsValid( phys ) then
phys:SetVelocity( self.Owner:GetPhysicsObject():GetVelocity() )
phys:AddVelocity( self.Owner:GetAimVector( ) * 128 * phys:GetMass( ) )
--phys:AddAngleVelocity( VectorRand() * 128 * phys:GetMass( ) )
end
SafeRemoveEntityDelayed(ent, 15)
if GetConVar("food_spam"):GetBool() then return true end
SafeRemoveEntity(self.Weapon)
end end
/******************************************************** /********************************************************
SWEP Construction Kit base code SWEP Construction Kit base code

@ -0,0 +1,29 @@
AddCSLuaFile()
SWEP.Base = "f_base"
SWEP.PrintName = "Beer (Pißwasser)"
SWEP.Category = "catSIXe Food"
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.HoldType = "passive"
SWEP.ViewModelFOV = 40.804020100503
SWEP.ViewModelFlip = false
SWEP.UseHands = true
SWEP.ViewModel = "models/weapons/c_grenade.mdl"
SWEP.WorldModel = "models/foodnhouseholditems/beercan02.mdl"
SWEP.ShowViewModel = true
SWEP.ShowWorldModel = true
SWEP.ViewModelBoneMods = {
["ValveBiped.Pin"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) },
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-30, -30, -30), angle = Angle(0, 0, 0) }
}
SWEP.IronSightsPos = Vector(-2.12, -8.443, 3.21)
SWEP.IronSightsAng = Vector(0, 0, 0)
SWEP.VElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/beercan02.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.753, 2.474, -2.033), angle = Angle(-180, 109.517, 4.415), size = Vector(0.73, 0.73, 0.73), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.FoodType = "beer"

@ -26,3 +26,5 @@ SWEP.VElements = {
SWEP.WElements = { SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream4.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
} }
SWEP.FoodType = "icecream"
SWEP.FoodColor = Color(102,68,0)

@ -26,3 +26,4 @@ SWEP.VElements = {
SWEP.WElements = { SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""} ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream1.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = ""}
} }
SWEP.FoodType = "icecream"

@ -26,3 +26,5 @@ SWEP.VElements = {
SWEP.WElements = { SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream5.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
} }
SWEP.FoodType = "icecream"
SWEP.FoodColor = Color(187,227,167)

@ -26,3 +26,5 @@ SWEP.VElements = {
SWEP.WElements = { SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" } ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream3.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "" }
} }
SWEP.FoodType = "icecream"
SWEP.FoodColor = Color(255, 192, 203)

@ -26,3 +26,5 @@ SWEP.VElements = {
SWEP.WElements = { SWEP.WElements = {
["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } ["food"] = { type = "Model", model = "models/foodnhouseholditems/icecream2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.72, 2.571, -1.547), angle = Angle(166.132, -180, 10.519), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
} }
SWEP.FoodType = "icecream"
SWEP.FoodColor = Color(243,229,190)
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